@@ -47,14 +47,14 @@ func run(g *Game, name string, mapLoc save.MapLocation, load save.LoadType, isEd
4747
4848func runMenu (g * Game , tab int ) {
4949 ebiten .SetVsyncEnabled (true )
50- g .Model = app .New ()
50+ g .App = app .New ()
5151
52- ecs .AddResource (& g .Model .World , & g .Screen )
52+ ecs .AddResource (& g .App .World , & g .Screen )
5353
5454 sprites := res .NewSprites (GameData , "data/gfx" , "paper" )
55- ecs .AddResource (& g .Model .World , & sprites )
55+ ecs .AddResource (& g .App .World , & sprites )
5656
57- achievements := achievements .New (& g .Model .World , GameData , "data/json/achievements.json" , "user/achievements.json" )
57+ achievements := achievements .New (& g .App .World , GameData , "data/json/achievements.json" , "user/achievements.json" )
5858
5959 fonts := res .NewFonts (GameData )
6060 ui := menu .NewUI (GameData , saveFolder , mapsFolder , tab , & sprites , & fonts , achievements ,
@@ -66,135 +66,135 @@ func runMenu(g *Game, tab int) {
6666 },
6767 )
6868
69- ecs .AddResource (& g .Model .World , & ui )
69+ ecs .AddResource (& g .App .World , & ui )
7070
71- g .Model .AddSystem (& menu.UpdateUI {})
72- g .Model .AddUISystem (& menu.DrawUI {})
71+ g .App .AddSystem (& menu.UpdateUI {})
72+ g .App .AddUISystem (& menu.DrawUI {})
7373
74- g .Model .Initialize ()
74+ g .App .Initialize ()
7575}
7676
7777func runGame (g * Game , load save.LoadType , name string , mapLoc save.MapLocation , tileSet string , isEditor bool ) error {
7878 ebiten .SetVsyncEnabled (true )
7979
80- g .Model = app .New ()
80+ g .App = app .New ()
8181
8282 // Register components for deserialization,
8383 // where it does not happen in systems already.
84- _ = ecs.ComponentID [comp.CardAnimation ](& g .Model .World )
84+ _ = ecs.ComponentID [comp.CardAnimation ](& g .App .World )
8585
8686 // =========== Resources ===========
8787
8888 rules := res .NewRules (GameData , "data/json/rules.json" )
89- ecs .AddResource (& g .Model .World , & rules )
89+ ecs .AddResource (& g .App .World , & rules )
9090
9191 gameSpeed := res.GameSpeed {
9292 MinSpeed : - 2 ,
9393 MaxSpeed : 3 ,
9494 }
95- ecs .AddResource (& g .Model .World , & gameSpeed )
95+ ecs .AddResource (& g .App .World , & gameSpeed )
9696
9797 gameTick := res.GameTick {}
98- ecs .AddResource (& g .Model .World , & gameTick )
98+ ecs .AddResource (& g .App .World , & gameTick )
9999
100100 terrain := res .NewTerrain (rules .WorldSize , rules .WorldSize )
101- ecs .AddResource (& g .Model .World , & terrain )
101+ ecs .AddResource (& g .App .World , & terrain )
102102
103103 terrainEntities := res.TerrainEntities {Grid : res .NewGrid [ecs.Entity ](rules .WorldSize , rules .WorldSize )}
104- ecs .AddResource (& g .Model .World , & terrainEntities )
104+ ecs .AddResource (& g .App .World , & terrainEntities )
105105
106106 landUse := res .NewLandUse (rules .WorldSize , rules .WorldSize )
107- ecs .AddResource (& g .Model .World , & landUse )
107+ ecs .AddResource (& g .App .World , & landUse )
108108
109109 landUseEntities := res.LandUseEntities {Grid : res .NewGrid [ecs.Entity ](rules .WorldSize , rules .WorldSize )}
110- ecs .AddResource (& g .Model .World , & landUseEntities )
110+ ecs .AddResource (& g .App .World , & landUseEntities )
111111
112112 buildable := res .NewBuildable (rules .WorldSize , rules .WorldSize )
113- ecs .AddResource (& g .Model .World , & buildable )
113+ ecs .AddResource (& g .App .World , & buildable )
114114
115115 selection := res.Selection {}
116- ecs .AddResource (& g .Model .World , & selection )
116+ ecs .AddResource (& g .App .World , & selection )
117117
118118 bounds := res.WorldBounds {}
119- ecs .AddResource (& g .Model .World , & bounds )
119+ ecs .AddResource (& g .App .World , & bounds )
120120
121121 editor := res.EditorMode {IsEditor : isEditor }
122- ecs .AddResource (& g .Model .World , & editor )
122+ ecs .AddResource (& g .App .World , & editor )
123123
124124 saveTime := res.SaveTime {}
125- ecs .AddResource (& g .Model .World , & saveTime )
125+ ecs .AddResource (& g .App .World , & saveTime )
126126
127127 randomTerrains := res.RandomTerrains {
128128 TotalAvailable : rules .InitialRandomTerrains ,
129129 }
130- ecs .AddResource (& g .Model .World , & randomTerrains )
130+ ecs .AddResource (& g .App .World , & randomTerrains )
131131
132132 update := res.UpdateInterval {
133133 Interval : TPS ,
134134 Countdown : 60 ,
135135 }
136- ecs .AddResource (& g .Model .World , & update )
136+ ecs .AddResource (& g .App .World , & update )
137137
138138 sprites := res .NewSprites (GameData , "data/gfx" , tileSet )
139- ecs .AddResource (& g .Model .World , & sprites )
139+ ecs .AddResource (& g .App .World , & sprites )
140140
141141 view := res .NewView (sprites .TileWidth , sprites .TileHeight )
142- ecs .AddResource (& g .Model .World , & view )
142+ ecs .AddResource (& g .App .World , & view )
143143
144144 production := res .NewProduction ()
145- ecs .AddResource (& g .Model .World , & production )
145+ ecs .AddResource (& g .App .World , & production )
146146
147147 stock := res .NewStock (rules .InitialResources )
148- ecs .AddResource (& g .Model .World , & stock )
148+ ecs .AddResource (& g .App .World , & stock )
149149
150- ecs .AddResource (& g .Model .World , & g .Screen )
151- ecs .AddResource (& g .Model .World , & g .Mouse )
150+ ecs .AddResource (& g .App .World , & g .Screen )
151+ ecs .AddResource (& g .App .World , & g .Mouse )
152152
153153 saveEvent := res.SaveEvent {}
154- ecs .AddResource (& g .Model .World , & saveEvent )
154+ ecs .AddResource (& g .App .World , & saveEvent )
155155
156156 fonts := res .NewFonts (GameData )
157- ecs .AddResource (& g .Model .World , & fonts )
157+ ecs .AddResource (& g .App .World , & fonts )
158158
159- factory := res .NewEntityFactory (& g .Model .World )
160- ecs .AddResource (& g .Model .World , & factory )
159+ factory := res .NewEntityFactory (& g .App .World )
160+ ecs .AddResource (& g .App .World , & factory )
161161
162- achievements := achievements .New (& g .Model .World , GameData , "data/json/achievements.json" , "user/achievements.json" )
163- ecs .AddResource (& g .Model .World , achievements )
162+ achievements := achievements .New (& g .App .World , GameData , "data/json/achievements.json" , "user/achievements.json" )
163+ ecs .AddResource (& g .App .World , achievements )
164164
165165 // =========== Systems ===========
166166
167167 if load == save .LoadTypeGame {
168- g .Model .AddSystem (& sys.InitTerrainLoaded {})
168+ g .App .AddSystem (& sys.InitTerrainLoaded {})
169169 } else if load == save .LoadTypeMap {
170- g .Model .AddSystem (& sys.InitTerrainMap {
170+ g .App .AddSystem (& sys.InitTerrainMap {
171171 FS : GameData ,
172172 MapFolder : mapsFolder ,
173173 Map : mapLoc ,
174174 })
175175 } else {
176- g .Model .AddSystem (& sys.InitTerrain {})
176+ g .App .AddSystem (& sys.InitTerrain {})
177177 }
178- g .Model .AddSystem (& sys.InitUI {})
179-
180- g .Model .AddSystem (& sys.Tick {})
181- g .Model .AddSystem (& sys.UpdateProduction {})
182- g .Model .AddSystem (& sys.UpdatePopulation {})
183- g .Model .AddSystem (& sys.DoProduction {})
184- g .Model .AddSystem (& sys.DoConsumption {})
185- g .Model .AddSystem (& sys.Haul {})
186- g .Model .AddSystem (& sys.UpdateStats {})
187- g .Model .AddSystem (& sys.RemoveMarkers {
178+ g .App .AddSystem (& sys.InitUI {})
179+
180+ g .App .AddSystem (& sys.Tick {})
181+ g .App .AddSystem (& sys.UpdateProduction {})
182+ g .App .AddSystem (& sys.UpdatePopulation {})
183+ g .App .AddSystem (& sys.DoProduction {})
184+ g .App .AddSystem (& sys.DoConsumption {})
185+ g .App .AddSystem (& sys.Haul {})
186+ g .App .AddSystem (& sys.UpdateStats {})
187+ g .App .AddSystem (& sys.RemoveMarkers {
188188 MaxTime : TPS ,
189189 })
190190
191- g .Model .AddSystem (& sys.Build {})
192- g .Model .AddSystem (& sys.AssignHaulers {})
193- g .Model .AddSystem (& sys.Achievements {
191+ g .App .AddSystem (& sys.Build {})
192+ g .App .AddSystem (& sys.AssignHaulers {})
193+ g .App .AddSystem (& sys.Achievements {
194194 PlayerFile : "user/achievements.json" ,
195195 })
196196
197- g .Model .AddSystem (& sys.PanAndZoom {
197+ g .App .AddSystem (& sys.PanAndZoom {
198198 PanButton : ebiten .MouseButton1 ,
199199 ZoomInKey : '+' ,
200200 ZoomOutKey : '-' ,
@@ -203,15 +203,15 @@ func runGame(g *Game, load save.LoadType, name string, mapLoc save.MapLocation,
203203 MaxZoom : 4 ,
204204 })
205205
206- g .Model .AddSystem (& sys.UpdateUI {})
207- g .Model .AddSystem (& sys.Cheats {})
208- g .Model .AddSystem (& sys.SaveGame {
206+ g .App .AddSystem (& sys.UpdateUI {})
207+ g .App .AddSystem (& sys.Cheats {})
208+ g .App .AddSystem (& sys.SaveGame {
209209 SaveFolder : "save" ,
210210 MapFolder : "maps" ,
211211 Name : name ,
212212 MainMenuFunc : func () { runMenu (g , 0 ) },
213213 })
214- g .Model .AddSystem (& sys.GameControls {
214+ g .App .AddSystem (& sys.GameControls {
215215 PauseKey : ebiten .KeySpace ,
216216 SlowerKey : '[' ,
217217 FasterKey : ']' ,
@@ -220,22 +220,22 @@ func runGame(g *Game, load save.LoadType, name string, mapLoc save.MapLocation,
220220
221221 // =========== UI Systems ===========
222222
223- g .Model .AddUISystem (& render.CenterView {})
224- g .Model .AddUISystem (& render.Terrain {})
225- g .Model .AddUISystem (& render.Markers {
223+ g .App .AddUISystem (& render.CenterView {})
224+ g .App .AddUISystem (& render.Terrain {})
225+ g .App .AddUISystem (& render.Markers {
226226 MinOffset : view .TileHeight * 2 ,
227227 MaxOffset : view .TileHeight * 2 + 30 ,
228228 Duration : TPS ,
229229 })
230- g .Model .AddUISystem (& render.UI {})
231- g .Model .AddUISystem (& render.CardAnimation {
230+ g .App .AddUISystem (& render.UI {})
231+ g .App .AddUISystem (& render.CardAnimation {
232232 MaxOffset : 200 ,
233233 Duration : TPS / 4 ,
234234 })
235235
236236 // =========== Load game ===========
237237 if load == save .LoadTypeGame {
238- err := save .LoadWorld (& g .Model .World , saveFolder , name )
238+ err := save .LoadWorld (& g .App .World , saveFolder , name )
239239 if err != nil {
240240 return err
241241 }
@@ -245,9 +245,11 @@ func runGame(g *Game, load save.LoadType, name string, mapLoc save.MapLocation,
245245 view .TileHeight = sprites .TileHeight
246246 }
247247
248+ addRepl (g .App )
249+
248250 // =========== Run ===========
249251
250- g .Model .Initialize ()
252+ g .App .Initialize ()
251253
252254 return nil
253255}
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