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consumer_sdl2_audio.c
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698 lines (582 loc) · 23.3 KB
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/*
* consumer_sdl2_audio.c -- A Simple DirectMedia Layer audio-only consumer
* Copyright (C) 2009-2024 Meltytech, LLC
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "common.h"
#include <SDL.h>
#include <framework/mlt_consumer.h>
#include <framework/mlt_deque.h>
#include <framework/mlt_factory.h>
#include <framework/mlt_filter.h>
#include <framework/mlt_frame.h>
#include <framework/mlt_log.h>
#include <pthread.h>
#include <stdatomic.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/time.h>
MLT_EXPORT extern pthread_mutex_t mlt_sdl_mutex;
/** This classes definition.
*/
typedef struct consumer_sdl_s *consumer_sdl;
struct consumer_sdl_s
{
struct mlt_consumer_s parent;
mlt_properties properties;
mlt_deque queue;
pthread_t thread;
int joined;
atomic_int running;
uint8_t audio_buffer[4096 * 10];
int audio_avail;
pthread_mutex_t audio_mutex;
pthread_cond_t audio_cond;
pthread_mutex_t video_mutex;
pthread_cond_t video_cond;
int out_channels;
pthread_cond_t refresh_cond;
pthread_mutex_t refresh_mutex;
int refresh_count;
int is_purge;
#ifdef _WIN32
int no_quit_subsystem;
#endif
};
/** Forward references to static functions.
*/
static int consumer_start(mlt_consumer parent);
static int consumer_stop(mlt_consumer parent);
static int consumer_is_stopped(mlt_consumer parent);
static void consumer_purge(mlt_consumer parent);
static void consumer_close(mlt_consumer parent);
static void *consumer_thread(void *);
static void consumer_refresh_cb(mlt_consumer sdl, mlt_consumer self, mlt_event_data);
/** This is what will be called by the factory - anything can be passed in
via the argument, but keep it simple.
*/
mlt_consumer consumer_sdl2_audio_init(mlt_profile profile,
mlt_service_type type,
const char *id,
char *arg)
{
// Create the consumer object
consumer_sdl self = calloc(1, sizeof(struct consumer_sdl_s));
// If no malloc'd and consumer init ok
if (self != NULL && mlt_consumer_init(&self->parent, self, profile) == 0) {
// Create the queue
self->queue = mlt_deque_init();
// Get the parent consumer object
mlt_consumer parent = &self->parent;
// We have stuff to clean up, so override the close method
parent->close = consumer_close;
// get a handle on properties
mlt_service service = MLT_CONSUMER_SERVICE(parent);
self->properties = MLT_SERVICE_PROPERTIES(service);
// Set the default volume
mlt_properties_set_double(self->properties, "volume", 1.0);
// This is the initialisation of the consumer
pthread_mutex_init(&self->audio_mutex, NULL);
pthread_cond_init(&self->audio_cond, NULL);
pthread_mutex_init(&self->video_mutex, NULL);
pthread_cond_init(&self->video_cond, NULL);
// Default scaler (for now we'll use nearest)
mlt_properties_set(self->properties, "rescale", "nearest");
mlt_properties_set(self->properties, "consumer.deinterlacer", "onefield");
mlt_properties_set_int(self->properties, "top_field_first", -1);
// Default buffer for low latency
mlt_properties_set_int(self->properties, "buffer", 1);
// Default audio buffer
mlt_properties_set_int(self->properties, "audio_buffer", 2048);
// Ensure we don't join on a non-running object
self->joined = 1;
// Allow thread to be started/stopped
parent->start = consumer_start;
parent->stop = consumer_stop;
parent->is_stopped = consumer_is_stopped;
parent->purge = consumer_purge;
// Initialize the refresh handler
pthread_cond_init(&self->refresh_cond, NULL);
pthread_mutex_init(&self->refresh_mutex, NULL);
mlt_events_listen(MLT_CONSUMER_PROPERTIES(parent),
self,
"property-changed",
(mlt_listener) consumer_refresh_cb);
// Return the consumer produced
return parent;
}
// malloc or consumer init failed
free(self);
// Indicate failure
return NULL;
}
static void consumer_refresh_cb(mlt_consumer sdl, mlt_consumer parent, mlt_event_data event_data)
{
const char *name = mlt_event_data_to_string(event_data);
if (name && !strcmp(name, "refresh")) {
consumer_sdl self = parent->child;
pthread_mutex_lock(&self->refresh_mutex);
if (self->refresh_count < 2)
self->refresh_count = self->refresh_count <= 0 ? 1 : self->refresh_count + 1;
pthread_cond_broadcast(&self->refresh_cond);
pthread_mutex_unlock(&self->refresh_mutex);
}
}
int consumer_start(mlt_consumer parent)
{
consumer_sdl self = parent->child;
if (!self->running) {
consumer_stop(parent);
mlt_properties properties = MLT_CONSUMER_PROPERTIES(parent);
char *audio_driver = mlt_properties_get(properties, "audio_driver");
char *audio_device = mlt_properties_get(properties, "audio_device");
if (audio_driver && strcmp(audio_driver, ""))
setenv("SDL_AUDIODRIVER", audio_driver, 1);
if (audio_device && strcmp(audio_device, ""))
setenv("AUDIODEV", audio_device, 1);
pthread_mutex_lock(&mlt_sdl_mutex);
int ret = SDL_Init(SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE);
pthread_mutex_unlock(&mlt_sdl_mutex);
if (ret < 0) {
mlt_log_error(MLT_CONSUMER_SERVICE(parent),
"Failed to initialize SDL: %s\n",
SDL_GetError());
return -1;
}
self->running = 1;
self->joined = 0;
pthread_create(&self->thread, NULL, consumer_thread, self);
}
return 0;
}
int consumer_stop(mlt_consumer parent)
{
// Get the actual object
consumer_sdl self = parent->child;
if (self->running && !self->joined) {
// Kill the thread and clean up
self->joined = 1;
self->running = 0;
// Unlatch the consumer thread
pthread_mutex_lock(&self->refresh_mutex);
pthread_cond_broadcast(&self->refresh_cond);
pthread_mutex_unlock(&self->refresh_mutex);
// Cleanup the main thread
#ifndef _WIN32
if (self->thread)
#endif
pthread_join(self->thread, NULL);
// Unlatch the video thread
pthread_mutex_lock(&self->video_mutex);
pthread_cond_broadcast(&self->video_cond);
pthread_mutex_unlock(&self->video_mutex);
// Unlatch the audio callback
pthread_mutex_lock(&self->audio_mutex);
pthread_cond_broadcast(&self->audio_cond);
pthread_mutex_unlock(&self->audio_mutex);
#ifdef _WIN32
if (!self->no_quit_subsystem)
#endif
SDL_QuitSubSystem(SDL_INIT_AUDIO);
}
return 0;
}
int consumer_is_stopped(mlt_consumer parent)
{
consumer_sdl self = parent->child;
return !self->running;
}
void consumer_purge(mlt_consumer parent)
{
consumer_sdl self = parent->child;
if (self->running) {
pthread_mutex_lock(&self->video_mutex);
mlt_frame frame = MLT_FRAME(mlt_deque_peek_back(self->queue));
// When playing rewind or fast forward then we need to keep one
// frame in the queue to prevent playback stalling.
double speed = frame ? mlt_properties_get_double(MLT_FRAME_PROPERTIES(frame), "_speed") : 0;
int n = (speed == 0.0 || speed == 1.0) ? 0 : 1;
while (mlt_deque_count(self->queue) > n)
mlt_frame_close(mlt_deque_pop_back(self->queue));
self->is_purge = 1;
pthread_cond_broadcast(&self->video_cond);
pthread_mutex_unlock(&self->video_mutex);
}
}
static void sdl_fill_audio(void *udata, uint8_t *stream, int len)
{
consumer_sdl self = udata;
// Get the volume
double volume = mlt_properties_get_double(self->properties, "volume");
// Wipe the stream first
memset(stream, 0, len);
pthread_mutex_lock(&self->audio_mutex);
int bytes = MIN(len, self->audio_avail);
// Place in the audio buffer
if (volume != 1.0) {
// Adjust the volume while copying.
int16_t *src = (int16_t *) self->audio_buffer;
int16_t *dst = (int16_t *) stream;
int i = bytes / sizeof(*dst) + 1;
while (--i) {
*dst++ = CLAMP(volume * src[0], -32768, 32767);
src++;
}
} else {
memcpy(stream, self->audio_buffer, bytes);
}
// Remove len from the audio available
self->audio_avail -= bytes;
// Remove the samples
memmove(self->audio_buffer, self->audio_buffer + bytes, self->audio_avail);
pthread_cond_broadcast(&self->audio_cond);
pthread_mutex_unlock(&self->audio_mutex);
}
static int consumer_play_audio(consumer_sdl self, mlt_frame frame, int init_audio, int64_t *duration)
{
// Get the properties of self consumer
mlt_properties properties = self->properties;
mlt_audio_format afmt = mlt_audio_s16;
// Set the preferred params of the test card signal
int channels = mlt_properties_get_int(properties, "channels");
int frequency = mlt_properties_get_int(properties, "frequency");
int scrub = mlt_properties_get_int(properties, "scrub_audio");
static int counter = 0;
int samples = mlt_audio_calculate_frame_samples(mlt_properties_get_double(self->properties,
"fps"),
frequency,
counter++);
int16_t *pcm;
mlt_frame_get_audio(frame, (void **) &pcm, &afmt, &frequency, &channels, &samples);
*duration = 1000000LL * samples / frequency;
pcm += mlt_properties_get_int(properties, "audio_offset");
if (mlt_properties_get_int(properties, "audio_off")) {
init_audio = 1;
return init_audio;
}
if (init_audio == 1) {
SDL_AudioSpec request;
SDL_AudioSpec got;
SDL_AudioDeviceID dev;
int audio_buffer = mlt_properties_get_int(properties, "audio_buffer");
// specify audio format
memset(&request, 0, sizeof(SDL_AudioSpec));
request.freq = frequency;
request.format = AUDIO_S16SYS;
request.channels = mlt_properties_get_int(properties, "channels");
request.samples = audio_buffer;
request.callback = sdl_fill_audio;
request.userdata = (void *) self;
dev = sdl2_open_audio(&request, &got);
if (dev == 0) {
mlt_log_error(MLT_CONSUMER_SERVICE(self), "SDL failed to open audio\n");
init_audio = 2;
} else {
if (got.channels != request.channels) {
mlt_log_info(MLT_CONSUMER_SERVICE(self),
"Unable to output %d channels. Change to %d\n",
request.channels,
got.channels);
}
mlt_log_info(MLT_CONSUMER_SERVICE(self),
"Audio Opened: driver=%s channels=%d frequency=%d\n",
SDL_GetCurrentAudioDriver(),
got.channels,
got.freq);
SDL_PauseAudioDevice(dev, 0);
init_audio = 0;
self->out_channels = got.channels;
}
}
if (init_audio == 0) {
mlt_properties properties = MLT_FRAME_PROPERTIES(frame);
int samples_copied = 0;
int dst_stride = self->out_channels * sizeof(*pcm);
pthread_mutex_lock(&self->audio_mutex);
while (self->running && samples_copied < samples) {
int sample_space = (sizeof(self->audio_buffer) - self->audio_avail) / dst_stride;
while (self->running && sample_space == 0) {
struct timeval now;
struct timespec tm;
gettimeofday(&now, NULL);
tm.tv_sec = now.tv_sec + 1;
tm.tv_nsec = now.tv_usec * 1000;
pthread_cond_timedwait(&self->audio_cond, &self->audio_mutex, &tm);
sample_space = (sizeof(self->audio_buffer) - self->audio_avail) / dst_stride;
if (sample_space == 0) {
mlt_log_warning(MLT_CONSUMER_SERVICE(&self->parent), "audio timed out\n");
pthread_mutex_unlock(&self->audio_mutex);
#ifdef _WIN32
self->no_quit_subsystem = 1;
#endif
return 1;
}
}
if (self->running) {
int samples_to_copy = samples - samples_copied;
if (samples_to_copy > sample_space) {
samples_to_copy = sample_space;
}
int dst_bytes = samples_to_copy * dst_stride;
if (scrub || mlt_properties_get_double(properties, "_speed") == 1) {
if (channels == self->out_channels) {
memcpy(&self->audio_buffer[self->audio_avail], pcm, dst_bytes);
pcm += samples_to_copy * channels;
} else {
int16_t *dest = (int16_t *) &self->audio_buffer[self->audio_avail];
int i = samples_to_copy + 1;
while (--i) {
memcpy(dest, pcm, dst_stride);
pcm += channels;
dest += self->out_channels;
}
}
} else {
memset(&self->audio_buffer[self->audio_avail], 0, dst_bytes);
pcm += samples_to_copy * channels;
}
self->audio_avail += dst_bytes;
samples_copied += samples_to_copy;
}
pthread_cond_broadcast(&self->audio_cond);
}
pthread_mutex_unlock(&self->audio_mutex);
}
return init_audio;
}
static int consumer_play_video(consumer_sdl self, mlt_frame frame)
{
// Get the properties of this consumer
mlt_properties properties = self->properties;
mlt_events_fire(properties, "consumer-frame-show", mlt_event_data_from_frame(frame));
return 0;
}
static void *video_thread(void *arg)
{
// Identify the arg
consumer_sdl self = arg;
// Obtain time of thread start
struct timeval now;
int64_t start = 0;
int64_t elapsed = 0;
struct timespec tm;
mlt_frame next = NULL;
mlt_properties properties = NULL;
double speed = 0;
// Get real time flag
int real_time = mlt_properties_get_int(self->properties, "real_time");
// Get the current time
gettimeofday(&now, NULL);
// Determine start time
start = (int64_t) now.tv_sec * 1000000 + now.tv_usec;
while (self->running) {
// Pop the next frame
pthread_mutex_lock(&self->video_mutex);
next = mlt_deque_pop_front(self->queue);
while (next == NULL && self->running) {
pthread_cond_wait(&self->video_cond, &self->video_mutex);
next = mlt_deque_pop_front(self->queue);
}
pthread_mutex_unlock(&self->video_mutex);
if (!self->running || next == NULL) {
if (self->running) {
mlt_log_warning(
MLT_CONSUMER_SERVICE(&self->parent),
"video thread got a null frame even though the consumer is still running!\n");
}
break;
}
// Get the properties
properties = MLT_FRAME_PROPERTIES(next);
// Get the speed of the frame
speed = mlt_properties_get_double(properties, "_speed");
// Get the current time
gettimeofday(&now, NULL);
// Get the elapsed time
elapsed = ((int64_t) now.tv_sec * 1000000 + now.tv_usec) - start;
// See if we have to delay the display of the current frame
if (mlt_properties_get_int(properties, "rendered") == 1) {
// Obtain the scheduled playout time in microseconds
int64_t scheduled = mlt_properties_get_int64(properties, "playtime");
// Determine the difference between the elapsed time and the scheduled playout time
int64_t difference = scheduled - elapsed;
// Smooth playback a bit
if (real_time && (difference > 20000 && speed == 1.0)) {
tm.tv_sec = difference / 1000000;
tm.tv_nsec = (difference % 1000000) * 1000;
nanosleep(&tm, NULL);
}
// Show current frame if not too old
if (!real_time
|| (difference > -10000 || speed != 1.0 || mlt_deque_count(self->queue) < 2))
consumer_play_video(self, next);
// If the queue is empty, recalculate start to allow build up again
if (real_time && (mlt_deque_count(self->queue) == 0 && speed == 1.0)) {
gettimeofday(&now, NULL);
start = ((int64_t) now.tv_sec * 1000000 + now.tv_usec) - scheduled + 20000;
start += mlt_properties_get_int(self->properties, "video_delay") * 1000;
}
}
// This frame can now be closed
mlt_frame_close(next);
next = NULL;
}
// This consumer is stopping. But audio has already been played for all
// the frames in the queue. Spit out all the frames so that the display has
// the option to catch up with the audio.
if (next != NULL) {
consumer_play_video(self, next);
mlt_frame_close(next);
next = NULL;
}
while (mlt_deque_count(self->queue) > 0) {
next = mlt_deque_pop_front(self->queue);
consumer_play_video(self, next);
mlt_frame_close(next);
next = NULL;
}
mlt_consumer_stopped(&self->parent);
return NULL;
}
/** Threaded wrapper for pipe.
*/
static void *consumer_thread(void *arg)
{
// Identify the arg
consumer_sdl self = arg;
// Get the consumer
mlt_consumer consumer = &self->parent;
// Get the properties
mlt_properties consumer_props = MLT_CONSUMER_PROPERTIES(consumer);
// Video thread
pthread_t thread;
// internal initialization
int init_audio = 1;
int init_video = 1;
mlt_frame frame = NULL;
mlt_properties properties = NULL;
int64_t duration = 0;
int64_t playtime = mlt_properties_get_int(consumer_props, "video_delay") * 1000;
struct timespec tm = {0, 100000};
// int last_position = -1;
pthread_mutex_lock(&self->refresh_mutex);
self->refresh_count = 0;
pthread_mutex_unlock(&self->refresh_mutex);
// Loop until told not to
while (self->running) {
// Get a frame from the attached producer
frame = mlt_consumer_rt_frame(consumer);
// Ensure that we have a frame
if (frame) {
// Get the frame properties
properties = MLT_FRAME_PROPERTIES(frame);
// Get the speed of the frame
double speed = mlt_properties_get_double(properties, "_speed");
// Clear refresh
mlt_events_block(consumer_props, consumer_props);
mlt_properties_set_int(consumer_props, "refresh", 0);
mlt_events_unblock(consumer_props, consumer_props);
// Play audio
init_audio = consumer_play_audio(self, frame, init_audio, &duration);
if (init_video) {
// Create the video thread
pthread_create(&thread, NULL, video_thread, self);
// Video doesn't need to be initialised any more
init_video = 0;
}
// Set playtime for this frame in microseconds
mlt_properties_set_int64(properties, "playtime", playtime);
while (self->running && speed != 0 && mlt_deque_count(self->queue) > 15)
nanosleep(&tm, NULL);
// Push this frame to the back of the queue
if (self->running && speed) {
pthread_mutex_lock(&self->video_mutex);
if (self->is_purge && speed == 1.0) {
mlt_frame_close(frame);
frame = NULL;
self->is_purge = 0;
} else {
mlt_deque_push_back(self->queue, frame);
pthread_cond_broadcast(&self->video_cond);
}
pthread_mutex_unlock(&self->video_mutex);
// Calculate the next playtime
playtime += duration;
} else if (self->running) {
pthread_mutex_lock(&self->refresh_mutex);
consumer_play_video(self, frame);
mlt_frame_close(frame);
frame = NULL;
self->refresh_count--;
if (self->refresh_count <= 0) {
pthread_cond_wait(&self->refresh_cond, &self->refresh_mutex);
}
pthread_mutex_unlock(&self->refresh_mutex);
}
// Optimisation to reduce latency
if (speed == 1.0) {
// TODO: disabled due to misbehavior on parallel-consumer
// if ( last_position != -1 && last_position + 1 != mlt_frame_get_position( frame ) )
// mlt_consumer_purge( consumer );
// last_position = mlt_frame_get_position( frame );
} else if (speed == 0.0) {
mlt_consumer_purge(consumer);
}
}
}
// Kill the video thread
if (init_video == 0) {
pthread_mutex_lock(&self->video_mutex);
pthread_cond_broadcast(&self->video_cond);
pthread_mutex_unlock(&self->video_mutex);
pthread_join(thread, NULL);
}
if (frame) {
// The video thread has cleared out the queue. But the audio was played
// for this frame. So play the video before stopping so the display has
// the option to catch up with the audio.
consumer_play_video(self, frame);
mlt_frame_close(frame);
frame = NULL;
}
pthread_mutex_lock(&self->audio_mutex);
self->audio_avail = 0;
pthread_mutex_unlock(&self->audio_mutex);
return NULL;
}
/** Callback to allow override of the close method.
*/
static void consumer_close(mlt_consumer parent)
{
// Get the actual object
consumer_sdl self = parent->child;
// Stop the consumer
mlt_consumer_stop(parent);
// Now clean up the rest
mlt_consumer_close(parent);
// Close the queue
mlt_deque_close(self->queue);
// Destroy mutexes
pthread_mutex_destroy(&self->audio_mutex);
pthread_cond_destroy(&self->audio_cond);
pthread_mutex_destroy(&self->video_mutex);
pthread_cond_destroy(&self->video_cond);
pthread_mutex_destroy(&self->refresh_mutex);
pthread_cond_destroy(&self->refresh_cond);
// Finally clean up this
free(self);
}