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| 1 | +// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild |
| 2 | + |
| 3 | +using System.Collections.Generic; |
| 4 | + |
| 5 | +namespace Kaitai |
| 6 | +{ |
| 7 | + public partial class Flh : KaitaiStruct |
| 8 | + { |
| 9 | + public static Flh FromFile(string fileName) |
| 10 | + { |
| 11 | + return new Flh(new KaitaiStream(fileName)); |
| 12 | + } |
| 13 | + |
| 14 | + public Flh(KaitaiStream p__io, KaitaiStruct p__parent = null, Flh p__root = null) : base(p__io) |
| 15 | + { |
| 16 | + m_parent = p__parent; |
| 17 | + m_root = p__root ?? this; |
| 18 | + _read(); |
| 19 | + } |
| 20 | + private void _read() |
| 21 | + { |
| 22 | + _lw1 = m_io.ReadU4le(); |
| 23 | + _framecount = m_io.ReadU2le(); |
| 24 | + _maxwidth = m_io.ReadU2le(); |
| 25 | + _maxheight = m_io.ReadU2le(); |
| 26 | + _padding = m_io.ReadU2le(); |
| 27 | + _frames = new List<Anim>(); |
| 28 | + for (var i = 0; i < Framecount; i++) |
| 29 | + { |
| 30 | + _frames.Add(new Anim(m_io, this, m_root)); |
| 31 | + } |
| 32 | + } |
| 33 | + public partial class Anim : KaitaiStruct |
| 34 | + { |
| 35 | + public static Anim FromFile(string fileName) |
| 36 | + { |
| 37 | + return new Anim(new KaitaiStream(fileName)); |
| 38 | + } |
| 39 | + |
| 40 | + public Anim(KaitaiStream p__io, Flh p__parent = null, Flh p__root = null) : base(p__io) |
| 41 | + { |
| 42 | + m_parent = p__parent; |
| 43 | + m_root = p__root; |
| 44 | + _read(); |
| 45 | + } |
| 46 | + private void _read() |
| 47 | + { |
| 48 | + _x1 = m_io.ReadU2le(); |
| 49 | + _y1 = m_io.ReadU2le(); |
| 50 | + _x2 = m_io.ReadU2le(); |
| 51 | + _y2 = m_io.ReadU2le(); |
| 52 | + _zero = m_io.ReadU4le(); |
| 53 | + _f = m_io.ReadU4le(); |
| 54 | + _name = System.Text.Encoding.GetEncoding("UTF-8").GetString(m_io.ReadBytes(16)); |
| 55 | + _flags = m_io.ReadU4le(); |
| 56 | + _offset = m_io.ReadU4le(); |
| 57 | + } |
| 58 | + private ushort _x1; |
| 59 | + private ushort _y1; |
| 60 | + private ushort _x2; |
| 61 | + private ushort _y2; |
| 62 | + private uint _zero; |
| 63 | + private uint _f; |
| 64 | + private string _name; |
| 65 | + private uint _flags; |
| 66 | + private uint _offset; |
| 67 | + private Flh m_root; |
| 68 | + private Flh m_parent; |
| 69 | + public ushort X1 { get { return _x1; } } |
| 70 | + public ushort Y1 { get { return _y1; } } |
| 71 | + public ushort X2 { get { return _x2; } } |
| 72 | + public ushort Y2 { get { return _y2; } } |
| 73 | + public uint Zero { get { return _zero; } } |
| 74 | + public uint F { get { return _f; } } |
| 75 | + public string Name { get { return _name; } } |
| 76 | + public uint Flags { get { return _flags; } } |
| 77 | + public uint Offset { get { return _offset; } } |
| 78 | + public Flh M_Root { get { return m_root; } } |
| 79 | + public Flh M_Parent { get { return m_parent; } } |
| 80 | + } |
| 81 | + private uint _lw1; |
| 82 | + private ushort _framecount; |
| 83 | + private ushort _maxwidth; |
| 84 | + private ushort _maxheight; |
| 85 | + private ushort _padding; |
| 86 | + private List<Anim> _frames; |
| 87 | + private Flh m_root; |
| 88 | + private KaitaiStruct m_parent; |
| 89 | + public uint Lw1 { get { return _lw1; } } |
| 90 | + public ushort Framecount { get { return _framecount; } } |
| 91 | + public ushort Maxwidth { get { return _maxwidth; } } |
| 92 | + public ushort Maxheight { get { return _maxheight; } } |
| 93 | + public ushort Padding { get { return _padding; } } |
| 94 | + public List<Anim> Frames { get { return _frames; } } |
| 95 | + public Flh M_Root { get { return m_root; } } |
| 96 | + public KaitaiStruct M_Parent { get { return m_parent; } } |
| 97 | + } |
| 98 | +} |
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