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1.1.1-preview.1
## [1.1.1-preview.1](v1.1.0...v1.1.1-preview.1) (2020-10-13) ### Bug Fixes * change language version for 8 & 9 to 8.0 & 9.0 ([2ca4892](2ca4892)) * change the external exe path ([0bc2b46](0bc2b46))
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.exe/ChangeAssemblyName.exe

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.exe/Mono.Cecil.dll

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.exe/Unity.Cecil.dll

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CHANGELOG.md

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## [1.1.1-preview.1](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/compare/v1.1.0...v1.1.1-preview.1) (2020-10-13)
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### Bug Fixes
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* change language version for 8 & 9 to 8.0 & 9.0 ([2ca4892](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/2ca48927cfcbacd4ac26e38148893334fc008171))
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* change the external exe path ([0bc2b46](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/0bc2b46777fd758a569aa2c339c77a87fff5c955))
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# [1.1.0](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/compare/v1.0.1...v1.1.0) (2020-10-06)
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Editor/AssemblyRenamer.cs

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{
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public static void Rename(string dll, string assemblyName)
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{
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const string exe = "Packages/CSharpCompilerSettings/.exe/ChangeAssemblyName.exe";
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const string cecilDll = "Packages/CSharpCompilerSettings/.exe/Unity.Cecil.dll";
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var exe = Path.GetFullPath("Packages/com.coffee.csharp-compiler-settings/ChangeAssemblyName~/ChangeAssemblyName.exe");
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var cecilDll = Path.GetFullPath("Packages/com.coffee.csharp-compiler-settings/ChangeAssemblyName~/Unity.Cecil.dll");
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var contentsPath = EditorApplication.applicationContentsPath;
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var sep = Path.DirectorySeparatorChar;
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if (Application.platform == RuntimePlatform.WindowsEditor)
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{
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psi.FileName = Path.GetFullPath(exe);
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psi.FileName = exe;
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}
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else
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{

Plugins/CSharpCompilerSettings.dll

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README.md

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* Releases : https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/releases
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* Issue tracker : https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/issues
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* Change log : https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/blob/upm/CHANGELOG.md
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## Special Thanks
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* Special thanks to [@pCYSl5EDgo](https://github.com/pCYSl5EDgo), your ideas contributed to improve this package.
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* Test-RewriteAssemblyName: https://github.com/pCYSl5EDgo/Test-RewriteAssemblyName

package.json

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"name": "com.coffee.csharp-compiler-settings",
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"displayName": "C# Compiler Settings",
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"description": "Change the C# compiler (csc) used in your Unity project, as you like!",
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"version": "1.1.0",
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"version": "1.1.1-preview.1",
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"unity": "2018.3",
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"license": "MIT",
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"repository": {

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