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This repository was archived by the owner on Sep 16, 2021. It is now read-only.

Fix incorrect DPI scaling of surfaces #156

@cpdt

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@cpdt

Currently the scaling of surface content on monitors with non-1 DPI scaling is completely out of whack. Text is the correct size, but everything else is unscaled so the text appears huge (and often clipped).

This should be fixable by multiplying/dividing by Application::desktop()->devicePixelRatio() wherever necessary.

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