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released v1.5.36
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12 files changed

+59
-13
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12 files changed

+59
-13
lines changed

ArcFormats/Malie/ArcLIB.cs

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@@ -134,7 +134,7 @@ public class DatOpener : ArchiveFormat
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public DatOpener ()
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{
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Extensions = new string[] { "lib", "dat" };
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Signatures = new uint[] { 0, 0x3F503FB1, 0xC237434E, 0x8CD11522, 0x09D411A7, 0xAAC48CAA };
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Signatures = new uint[] { 0, 0x3F503FB1, 0xC237434E, 0x8CD11522, 0x09D411A7, 0xAAC48CAA, 0x9FC2BCB1 };
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}
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public override ArcFile TryOpen (ArcView file)

ArcFormats/Properties/AssemblyInfo.cs

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@@ -32,5 +32,5 @@
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion ("1.2.39.1710")]
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[assembly: AssemblyFileVersion ("1.2.39.1710")]
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[assembly: AssemblyVersion ("1.2.40.1732")]
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[assembly: AssemblyFileVersion ("1.2.40.1732")]

ArcFormats/Resources/Formats.dat

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GUI/Properties/AssemblyInfo.cs

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@@ -51,5 +51,5 @@
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion ("1.5.35.2260")]
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[assembly: AssemblyFileVersion ("1.5.35.2260")]
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[assembly: AssemblyVersion ("1.5.36.2325")]
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[assembly: AssemblyFileVersion ("1.5.36.2325")]

GameRes/Properties/AssemblyInfo.cs

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@@ -32,5 +32,5 @@
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion ("1.5.36.286")]
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[assembly: AssemblyFileVersion ("1.5.36.286")]
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[assembly: AssemblyVersion ("1.5.37.288")]
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[assembly: AssemblyFileVersion ("1.5.37.288")]

Legacy/Legacy.csproj

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@@ -57,8 +57,12 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Aaru\ArcFL4.cs" />
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<Compile Include="Ags32i\AudioAGS.cs" />
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<Compile Include="Ags32i\ImageGSS.cs" />
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<Compile Include="Akatombo\ArcX.cs" />
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<Compile Include="Akatombo\ImageFB.cs" />
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<Compile Include="Brownie\ArcNAF.cs" />
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<Compile Include="Brownie\AudioWAV.cs" />
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<Compile Include="Discovery\ArcDAT.cs" />
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<Compile Include="EbgSystem\ArcBIN.cs" />
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<Compile Include="AnotherRoom\AudioWAZ.cs" />
@@ -67,13 +71,18 @@
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<Compile Include="ApplePie\ImageGT.cs" />
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<Compile Include="Clio\ArcPAC.cs" />
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<Compile Include="Clio\ImageEXP.cs" />
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<Compile Include="CocktailSoft\ArcPAK.cs" />
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<Compile Include="CocktailSoft\ImageWMK.cs" />
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<Compile Include="CrossNet\AudioADP.cs" />
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<Compile Include="CrossNet\ImageGRB.cs" />
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<Compile Include="Dice\ArcRLZ.cs" />
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<Compile Include="Dice\AudioKWF.cs" />
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<Compile Include="Dice\ImageRBP.cs" />
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<Compile Include="Mermaid\ImageMG1.cs" />
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<Compile Include="Pinky\ArcA5R.cs" />
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<Compile Include="Rune\ArcYK.cs" />
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<Compile Include="UMeSoft\AudioIKE.cs" />
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<Compile Include="UMeSoft\AudioSTR.cs" />
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<Compile Include="UMeSoft\ImageIKE.cs" />
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<Compile Include="Yaneurao\ArcDAT.cs" />
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<Compile Include="Factor\ArcRES.cs" />
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<Compile Include="Gsx\ArcK3.cs" />
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<Compile Include="Gsx\ImageK2.cs" />
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<Compile Include="Mina\ImageMD.cs" />
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<Compile Include="Mink\ArcMINK.cs" />
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<Compile Include="Mutation\ArcDPF.cs" />
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<Compile Include="Pinpai\ArcARC.cs" />
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<Compile Include="Sorciere\ImageBIZ.cs" />
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<Compile Include="UMeSoft\ArcBIN.cs" />
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<Compile Include="Uncanny\AudioCWV.cs" />
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<Compile Include="Uncanny\ImageCII.cs" />
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<Compile Include="Kurumi\ArcMPK.cs" />
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<Compile Include="WestGate\ArcUSF.cs" />
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<Compile Include="WestGate\ArcUWF.cs" />
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<Compile Include="WestGate\ImageNBMP.cs" />
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<Compile Include="Winters\ArcIFX.cs" />
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<Compile Include="Witch\ArcARC.cs" />
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<Compile Include="Yaneurao\ImageYGA.cs" />
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<Compile Include="YellowCap\ImageGEF.cs" />
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<Compile Include="YellowCap\ImageGGF.cs" />
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</ItemGroup>
@@ -139,7 +152,7 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="PenguinWorks\" />
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<Folder Include="Bom\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>

Legacy/Melody/ImageMGO.cs

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@@ -30,6 +30,8 @@
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using System.Windows.Media.Imaging;
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using GameRes.Compression;
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// [000303][Melody] Rendezvous
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namespace GameRes.Formats.Melody
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{
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internal class MgoMetaData : ImageMetaData

Legacy/Nekotaro/ArcNSC.cs

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using System.ComponentModel.Composition;
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using System.IO;
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// [000331][Jam] Zetsumetsu King
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// [000630][STONE HEADS] Sei Cosplay Gakuen ~Game Bunkou~
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namespace GameRes.Formats.Nekotaro

Legacy/Properties/AssemblyInfo.cs

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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion ("1.0.2.49")]
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[assembly: AssemblyFileVersion ("1.0.2.49")]
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[assembly: AssemblyVersion ("1.0.3.66")]
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[assembly: AssemblyFileVersion ("1.0.3.66")]

README.md

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@@ -51,6 +51,7 @@ GUI Hotkeys
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<tr><td><kbd>Alt</kbd>+<kbd>Shift</kbd>+<kbd>M</kbd></td><td> Hide menu bar</td></tr>
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<tr><td><kbd>Alt</kbd>+<kbd>Shift</kbd>+<kbd>T</kbd></td><td> Hide tool bar</td></tr>
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<tr><td><kbd>Alt</kbd>+<kbd>Shift</kbd>+<kbd>S</kbd></td><td> Hide status bar</td></tr>
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<tr><td><kbd>Ctrl</kbd>+<kbd>S</kbd></td><td> Toggle scaling of large images</td></tr>
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<tr><td><kbd>Ctrl</kbd>+<kbd>Q</kbd></td><td> Exit</td></tr>
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</table>
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