A .NET MAUI library to display particle effects (confetti, radial bursts, etc.). Works on Android, iOS, macOS, and Windows.
Originally created as Particle.Forms for Xamarin.Forms by Marius Muntean, then ported to .NET MAUI as Particle.Maui by Jeff Bowman. This fork maintains the library for .NET 9/.NET 10 and SkiaSharp 3.x.
The starting point is the class ParticleView.
| BindableProperty | Default | Description |
|---|---|---|
IsActive |
true |
Whether or not the control is displaying particles. Use this property to stop and restart the particles. |
IsRunning |
true |
Whether or not the control is animating particles. Use this property to pause and resume the particles. |
HasFallingParticles |
false |
Whether or not falling particles should be shown. |
FallingParticlesPerSecond |
60 |
Amount of new particles to be added every second when HasFallingParticles is true. |
AddParticlesOnTap |
false |
Whether or not to add particles on tap. |
TapParticleCount |
30 |
Amount of particles to add on tap when AddParticlesOnTap is true. |
AddParticlesOnDrag |
false |
Whether or not to add particles on drag. |
DragParticleCount |
60 |
Amount of particles to add on drag when AddParticlesOnDrag is true. |
DragParticleMoveType |
ParticleMovetype.Fall |
Particle movement type while dragging. |
UseSKGLView |
False on all platforms except Android |
Whether or not to use the hardware-accelerated view for drawing. |
ShowDebugInfo |
False |
Whether or not to show debug information. |
DebugInfoColor |
LawnGreen |
Color to use when displaying debug information. |
These properties aren't bindable.
| Property | Default | Description |
|---|---|---|
TouchParticleGenerator |
SimpleParticleGenerator |
A ParticleBase generator to be used when interacting with the ParticleView |
FallingParticleGenerator |
FallingParticleGenerator |
A ParticleBase generator to be used when showing particles that fall from the top edge to the bottom |
CanvasSize |
Contains the current canvas size |
<?xml version="1.0" encoding="utf-8"?>
<ContentPage xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:particle="clr-namespace:Particle.Maui;assembly=Particle.Maui"
x:Class="Particle.Maui.Sample.Demo2.Demo2"
Title="Custom Particles">
<ContentPage.Resources>
<x:Array Type="{x:Type Color}" x:Key="ConfettiColors">
<Color>#a864fd</Color>
<Color>#29cdff</Color>
<Color>#78ff44</Color>
<Color>#ff718d</Color>
<Color>#fdff6a</Color>
<Color>#ffcbf2</Color>
</x:Array>
</ContentPage.Resources>
<Grid VerticalOptions="FillAndExpand"
BackgroundColor="White"
Margin="0 ,0, 0, 5">
<particle:ParticleView x:Name="MyParticleCanvas"
IsActive="True"
IsRunning="True"
HasFallingParticles="True"
FallingParticlesPerSecond="20"
Margin="0, 20"
VerticalOptions="FillAndExpand"
HorizontalOptions="FillAndExpand"
ParticleColors="{StaticResource ConfettiColors}" />
</Grid>
</ContentPage>To conserve resources you can pause the particles when the Page is about to disappear and resume when the Page is about to appear.
protected override void OnAppearing()
{
base.OnAppearing();
MyParticleCanvas.IsRunning = true;
}
protected override void OnDisappearing()
{
base.OnDisappearing();
MyParticleCanvas.IsRunning = false;
}- Multi-targets .NET 9 and .NET 10 with SkiaSharp 3.x
- Replaced deprecated
Device.BeginInvokeOnMainThreadwithMainThread.BeginInvokeOnMainThread - Replaced deprecated
Device.RuntimePlatformwithDeviceInfo.Platform - Migrated SKMatrix44 APIs to SkiaSharp 3.x static factory methods
- Migrated debug text rendering to SKFont + SKPaint (SkiaSharp 3.x text API)
- Removed unused UpgradeAssistant analyzer package
If you find this project useful, consider supporting development:
MIT License - see LICENSE for details.
Copyright (c) 2020 Marius Muntean, 2022 Jeff Bowman, 2026 ITs4BM
