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MisteryDustfuheng.li
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fix: resolve incorrect depth mode rendering (#204)
Co-authored-by: fuheng.li <[email protected]>
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src/render/gaussian.wgsl

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -331,8 +331,8 @@ fn vs_points(
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let first_position = vec4<f32>(get_position(get_entry(1u).value), 1.0);
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let last_position = vec4<f32>(get_position(get_entry(gaussian_uniforms.count - 1u).value), 1.0);
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let min_position = (gaussian_uniforms.transform * first_position).xyz;
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let max_position = (gaussian_uniforms.transform * last_position).xyz;
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let min_position = (gaussian_uniforms.transform * last_position).xyz;
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let max_position = (gaussian_uniforms.transform * first_position).xyz;
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let camera_position = view.world_position;
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