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---
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date: 2025-06-06T04:14:54-08:00
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draft: false
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params:
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author: Nikolaos Zioulis
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title: TaoAvatar
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categories: ["papers"]
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tags: ["splats", "smplx", "deformation", "cvpr25"]
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layout: simple
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menu: #
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robots: all
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# sharingLinks: #
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weight: 10
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showHero: true
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description: "TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splatting"
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summary: TODO
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keywords: #
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type: '2025' # we use year as a type to list papers in the list view
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series: ["Papers Published @ 2025"]
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series_order: 16
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---
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## `TaoAvatar`: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splatting
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> Jianchuan Chen, Jingchuan Hu, GaiGe Wang, Zhonghua Jiang, TianSong Zhou, Zhiwen Chen, Chengfei Lv
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{{< keywordList >}}
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{{< keyword icon="tag" >}} Splats {{< /keyword >}}
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{{< keyword icon="tag" >}} SMPL-X {{< /keyword >}}
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{{< keyword icon="tag" >}} Deformation {{< /keyword >}}
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{{< keyword icon="email" >}} *CVPR* 2025 {{< /keyword >}}
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{{< /keywordList >}}
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<!-- {{< github repo="user/repo" >}} -->
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### Abstract
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{{< lead >}}
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Realistic 3D full-body talking avatars hold great potential in AR, with applications ranging from e-commerce live streaming to holographic communication. Despite advances in 3D Gaussian Splatting (3DGS) for lifelike avatar creation, existing methods struggle with fine-grained control of facial expressions and body movements in full-body talking tasks. Additionally, they often lack sufficient details and cannot run in real-time on mobile devices.We present TaoAvatar, a high-fidelity, lightweight, 3DGS-based full-body talking avatar driven by various signals. Our approach starts by creating a personalized clothed human parametric template that binds Gaussians to represent appearances. We then pre-train a StyleUnet-based network to handle complex pose-dependent non-rigid deformation, which can capture high-frequency appearance details but is too resource-intensive for mobile devices. To overcome this, we "bake" the non-rigid deformations into a lightweight MLP-based network using a distillation technique and develop blend shapes to compensate for details. Extensive experiments show that TaoAvatar achieves state-of-the-art rendering quality while running in real-time across various devices, maintaining 90 FPS on high-definition stereo devices such as the Apple Vision Pro.
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{{< /lead >}}
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{{< button href="https://arxiv.org/pdf/2503.17032" target="_blank" >}}
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Paper
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{{< /button >}}
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### Approach
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{{< figure
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src="teaser.png"
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alt="Paper teaser"
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caption="Paper teaser."
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>}}
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{{< figure
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src="pipeline.png"
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alt="Method overview"
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caption="Method overview."
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>}}
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### Results
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#### Data
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{{<badge label="test" message="TalkBody4D" color="peachpuff" style="plastic" logo="github" link="https://huggingface.co/datasets/PixelAI-Team/TalkBody4D" target="_blank">}}
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{{<badge label="test" message="ActorsHQ" color="silver" logo="link" link="https://actors-hq.com/#dataset" target="_blank">}}
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#### Comparisons
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{{<badge label="body--Splats" message="AnimatableGaussians" color="darkred" logo="github" link="https://github.com/lizhe00/AnimatableGaussians" target="_blank">}}
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{{<badge label="body--Splats" message="3DGS--Avatar" color="teal" logo="github" link="https://github.com/mikeqzy/3dgs-avatar-release" target="_blank">}}
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{{<badge label="body--Splats" message="GaussianAvatar" color="green" logo="github" link="https://github.com/aipixel/GaussianAvatar" target="_blank">}}
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{{<badge label="body--Splats" message="MeshAvatar" color="limegreen" logo="github" link="https://github.com/shad0wta9/meshavatar" target="_blank">}}
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#### Performance
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{{<badge label="render" message="6ms" color="informational" logo="link" >}}
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{{<badge label="render" message="RTX4090" color="informational" logo="link" >}}
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{{<badge label="render" message="1500_x_2000" color="informational" logo="link" >}}
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