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[Usage]: mp-units in both the field of transportation research and game-engine physics simulations #773

@jcsq6

Description

@jcsq6

Organization Type

Research Organization

Organization Name (Optional)

Center for Transportation Research, UTK

Primary Domain/Industry

Scientific Computing

Other Domain (if selected above)

No response

Project Stage

Development

Development Team Size

Small team (2-5)

Use Case Description

  • In the field of transportation research, I've used it in the development of high-performance novel VRP solvers.
  • For a side project, me and a small team use mp-units in the development of a proof of concept modern physics simulation library.

Features Used

  • Basic quantity arithmetic (addition, subtraction, multiplication, division)
  • Unit conversions (m to km, s to h, etc.)
  • Dimensional analysis and compile-time validation
  • Custom units and dimensions
  • Quantity points
  • Text formatting and I/O
  • C++ modules support
  • Interoperability with other libraries
  • SI unit system
  • Other unit systems (CGS, Imperial, etc.)
  • Natural units
  • Freestanding mode

Key Benefits Experienced

  • Improved readability and safety, catching subtle unit errors during compilation.
  • Clean API design, ensuring what would be implicit or documented units are explicit and enforced.

Impact on Your Project

Very helpful - Significant improvements

Usage Permissions

  • You can use our testimonial in documentation and presentations
  • You can mention our organization name publicly

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