This guide provides step-by-step instructions to use the Intel® SceneScape 3D UI to manage and calibrate cameras in a 3D scene. By completing this guide, you will:
- Navigate the 3D UI.
- Add, modify, or delete cameras.
- Calibrate cameras interactively within a 3D scene.
This task is important for developers or customers using Intel® SceneScape to visually manage and align camera data with 3D environments. If you're new to Intel® SceneScape, see the Intel® SceneScape README.
Before you begin:
- SceneScape Installed: Intel® SceneScape must be installed and accessible via your browser.
- 3D Scene Loaded: A glTF/GLB file should be uploaded and attached to a scene.
- Permissions: Ensure you have permissions to create or modify camera data.
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Log in to Intel® SceneScape.
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You will be directed to the 3D UI view.

Expected Results:
- Scene loads with camera icons, tracked objects, and a glTF/GLB background.
- Click on
Add Camerato place a new camera. - Select a camera by clicking its icon in the scene.
- Use transform tools to rotate or move the camera.
Camera Control Panel Options:
- name: Assign a custom name.
- scene camera: Set view to camera's perspective.
- toggle rotate/translate: Switch between rotation and translation tools.
- project frame: Display camera frame projected into the 3D scene.
- pause video: Pause live camera feed.
- opacity: Adjust projection transparency.
- extrinsics/intrinsics/distortion: Configure camera settings.
- save camera: Persist the current camera configuration.
- delete camera: Remove selected camera.
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Ensure camera is facing the scene for proper projection.
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Double-click on the projected image area to create a calibration point. Repeat until four points are added.

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Drag the calibration spheres to align the projection with the 3D scene.

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Click save to persist the calibration.
Tips:
- Choose distinct, identifiable image features.
- Space calibration points apart for better accuracy.
| Parameter | Purpose | Expected Values |
|---|---|---|
| camera_name | Custom label for the camera | String |
| extrinsics | Camera position and orientation | Matrix or 3D transform values |
| intrinsics | Lens configuration | fx, fy, cx, cy, etc. |
| distortion | Lens distortion coefficients | k1, k2, p1, p2, etc. |
| opacity | Transparency of projected image | 0.0 (transparent) to 1.0 (solid) |
- Issue: If you use 3D UI Camera Calibration, the 8-points in 2D UI Camera Calibration will no longer be consistent with the current pose.

