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Objects/Consumable/Food/Baked
_Impstation/Entities/Objects/Weapons/Throwable
_Wizden/Prototypes/Object/Weapons/Throwable Expand file tree Collapse file tree 8 files changed +65
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lines changed Original file line number Diff line number Diff line change 251251 layers :
252252 - state : green
253253 - state : ai
254- - type : ConditionalSpawner
254+ - type : RandomSpawner # imp edit - this was originally a conditional spawner with just MobPossumMortyOld.
255255 prototypes :
256+ - MobPossumMorty
257+ rarePrototypes :
256258 - MobPossumMortyOld
259+ rareChance : 0.20
257260
258261- type : entity
259262 parent : MarkerBase
Original file line number Diff line number Diff line change 29172917 - type : Sprite
29182918 drawdepth : Mobs
29192919 layers :
2920- - map : ["enum.DamageStateVisualLayers.Base", "movement"] # imp
2920+ - map : ["enum.DamageStateVisualLayers.Base"]
29212921 state : clown
29222922 sprite : Mobs/Animals/clownspider.rsi
29232923 - type : Butcherable
29552955 - type : Bloodstream
29562956 bloodMaxVolume : 150
29572957 bloodReagent : Laughter
2958- # imp edit start
2959- - type : SpriteMovement
2960- movementLayers :
2961- movement :
2962- state : clown
2963- noMovementLayers :
2964- movement :
2965- state : clown
2966- # imp edit end
29672958
29682959- type : entity
29692960 name : wizard spider
Original file line number Diff line number Diff line change 503503 components :
504504 - type : Sprite
505505 drawdepth : Mobs
506- sprite : Mobs/Animals/possum .rsi # imp
506+ sprite : Mobs/Animals/possum_old .rsi
507507 layers :
508508 - map : [ "enum.DamageStateVisualLayers.Base" ]
509- state : possum # imp
509+ state : possum_old
510510 - type : DamageStateVisuals
511511 states :
512512 Alive :
513- Base : possum # imp
513+ Base : possum_old
514514 Dead :
515- Base : possum_dead # imp
515+ Base : possum_dead_old
516516
517517- type : entity
518518 name : Poppy # the Safety Possum
Original file line number Diff line number Diff line change 15201520 - type : SolutionContainerManager
15211521 solutions :
15221522 food :
1523- maxVol : 55
1523+ maxVol : 85 # imp
15241524 reagents :
15251525 - ReagentId : Nutriment
1526- Quantity : 40
1526+ Quantity : 45 # imp
15271527 - ReagentId : Vitamin
1528- Quantity : 10
1528+ Quantity : 25 # imp
15291529 - ReagentId : Milk
15301530 Quantity : 10
15311531 - type : SliceableFood
15611561 - type : SolutionContainerManager
15621562 solutions :
15631563 food :
1564- maxVol : 12
1564+ maxVol : 21 # imp
15651565 reagents :
15661566 - ReagentId : Nutriment
1567- Quantity : 8
1567+ Quantity : 9 # imp
15681568 - ReagentId : Vitamin
1569- Quantity : 2
1569+ Quantity : 5 # imp
15701570 - ReagentId : Milk
15711571 Quantity : 2
15721572 - type : Tag
Original file line number Diff line number Diff line change 445445# Tastes like jelly-donut, fizzy tutti frutti.
446446
447447- type : entity
448- name : scurret jelly-donut
448+ name : sirval jelly-donut # imp
449449 parent : FoodDonutBase
450450 id : FoodDonutJellyScurret
451451 description : The jelly in this is pitch black. Transcendental. # imp
Original file line number Diff line number Diff line change 18751875 FoodBerries : 5
18761876 reagents :
18771877 Milk : 10
1878+ recipeType : Assembler # imp
18781879
18791880- type : microwaveMealRecipe
18801881 id : RecipeBreadDog
Original file line number Diff line number Diff line change 6464 keysIn :
6565 - timer
6666
67- - type : entity # Upstream got rid of it and I want both
68- name : supermatter grenade
69- description : Grenade that simulates delamination of the supermatter engine, pulling things in a heap and exploding after some time.
70- parent : [SingularityGrenade, BaseSyndicateContraband]
71- id : SupermatterGrenade
72- components :
73- - type : Explosive
74- explosionType : Default
75- totalIntensity : 200
76- intensitySlope : 30
77- maxIntensity : 120
78- - type : TwoStageTrigger
79- triggerDelay : 10.45
80- components :
81- - type : AmbientSound
82- enabled : true
83- volume : -5
84- range : 14
85- sound :
86- path : /Audio/Effects/Grenades/Supermatter/supermatter_loop.ogg
87- - type : GravityWell
88- maxRange : 8
89- baseRadialAcceleration : 145
90- baseTangentialAcceleration : 5
91- gravPulsePeriod : 0.01
92- - type : SingularityDistortion
93- intensity : 150
94- falloffPower : 1.5
95- - type : PointLight
96- enabled : true
97- color : " #ffaa44"
98- energy : 8
99- radius : 6
100- softness : 1
101- offset : " 0, 0"
102- - type : EmitSoundOnTrigger
103- sound :
104- path : /Audio/Effects/Grenades/Supermatter/supermatter_end.ogg
105- params :
106- volume : 5
107- keysIn :
108- - stageTwo
109- - type : ExplodeOnTrigger
110- keysIn :
111- - stageTwo
112-
11367- type : entity
114- parent : [ BaseMinorContraband, SmokeGrenade ]
68+ parent : [ BaseMinorContraband, SmokeGrenade ]
11569 id : CleanerGrenadeBleach
11670 name : heavy-duty cleanade
11771 description : A discontinued brand of heavy-duty cleaning grenade. A warning label reads "DO NOT INHALE".
11872 components :
11973 - type : Sprite
12074 sprite : Objects/Weapons/Grenades/janitor.rsi
12175 - type : Tag
122- tags :
76+ tags :
12377 - CleanerGrenade
12478 - Grenade
125- - type : CartridgeAmmo
79+ - type : CartridgeAmmo
12680 proto : BulletGrenadeCleanerBleach
12781 deleteOnSpawn : true
12882 - type : SmokeOnTrigger
Original file line number Diff line number Diff line change 1+ - type : entity # Upstream got rid of it and I want both
2+ name : supermatter grenade
3+ description : Grenade that simulates delamination of the supermatter engine, pulling things in a heap and exploding after some time.
4+ parent : [SingularityGrenade, BaseSyndicateContraband]
5+ id : SupermatterGrenade
6+ components :
7+ - type : Explosive
8+ explosionType : Default
9+ totalIntensity : 200
10+ intensitySlope : 30
11+ maxIntensity : 120
12+ - type : TwoStageTrigger
13+ triggerDelay : 10.45
14+ components :
15+ - type : AmbientSound
16+ enabled : true
17+ volume : -5
18+ range : 14
19+ sound :
20+ path : /Audio/Effects/Grenades/Supermatter/supermatter_loop.ogg
21+ - type : GravityWell
22+ maxRange : 8
23+ baseRadialAcceleration : 145
24+ baseTangentialAcceleration : 5
25+ gravPulsePeriod : 0.01
26+ - type : SingularityDistortion
27+ intensity : 150
28+ falloffPower : 1.5
29+ - type : PointLight
30+ enabled : true
31+ color : " #ffaa44"
32+ energy : 8
33+ radius : 6
34+ softness : 1
35+ offset : " 0, 0"
36+ - type : EmitSoundOnTrigger
37+ sound :
38+ path : /Audio/Effects/Grenades/Supermatter/supermatter_end.ogg
39+ params :
40+ volume : 5
41+ keysIn :
42+ - stageTwo
43+ - type : ExplodeOnTrigger
44+ keysIn :
45+ - stageTwo
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