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SetScaleCommand.js
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84 lines (52 loc) · 1.59 KB
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import { Command } from '../Command.js';
import { Vector3 } from 'three';
class SetScaleCommand extends Command {
/**
* @param {Editor} editor
* @param {THREE.Object3D|null} object
* @param {THREE.Vector3|null} newScale
* @param {THREE.Vector3|null} optionalOldScale
* @constructor
*/
constructor( editor, object = null, newScale = null, optionalOldScale = null ) {
super( editor );
this.type = 'SetScaleCommand';
this.name = editor.strings.getKey( 'command/SetScale' );
this.updatable = true;
this.object = object;
if ( object !== null && newScale !== null ) {
this.oldScale = object.scale.clone();
this.newScale = newScale.clone();
}
if ( optionalOldScale !== null ) {
this.oldScale = optionalOldScale.clone();
}
}
execute() {
this.object.scale.copy( this.newScale );
this.object.ensureMatrices( true );
this.editor.signals.objectChanged.dispatch( this.object );
}
undo() {
this.object.scale.copy( this.oldScale );
this.object.ensureMatrices( true );
this.editor.signals.objectChanged.dispatch( this.object );
}
update( command ) {
this.newScale.copy( command.newScale );
}
toJSON() {
const output = super.toJSON( this );
output.objectUuid = this.object.uuid;
output.oldScale = this.oldScale.toArray();
output.newScale = this.newScale.toArray();
return output;
}
fromJSON( json ) {
super.fromJSON( json );
this.object = this.editor.objectByUuid( json.objectUuid );
this.oldScale = new Vector3().fromArray( json.oldScale );
this.newScale = new Vector3().fromArray( json.newScale );
}
}
export { SetScaleCommand };