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Description
Description
WebGPU on WebXR is a new proposal that allows session to use WebGPU instead of WebGL on their headsets.
This feature is shipping on Apple Vision Pro and experimental on Chrome for Windows and Android XR. It is not implemented on Meta Quest.
Solution
I propose to add a PR that implements experimental support for this API to three.js. That way, the browser vendors can more easily create more complex test cases.
Alternatives
Rely on WebGL fallback
Additional context
This contribution is made by Meta
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