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Support of the TAP (Task Asynchronous Pattern) for server operations

The OPC UA .NET Standard stack has supported asynchronous operations for a long time. The asynchronous operations are based on the IAsyncResult pattern, which is also called the APM (Asynchronous Programming Model) or the Begin/End pattern. This pattern was introduced with .NET Framework 1.0 and is still supported in .NET 8.0.

In addition to the APM, the TAP (Task Asynchronous Pattern) is now also supported for server operations. The TAP is based on the Task and async/await keywords introduced in .NET Framework 4.0 and is the recommended way to implement asynchronous operations in modern .NET applications.

In the future APM support will be deprecated, as it was never implemented for NodeManagers.

Starting with 1.5.378 the server library allows users to also implement Task based NodeManagers. Implementing the TAP allows to improve the scalability of the server, as the TAP is significantly more efficient in terms of resource usage and performance.

In order to support the TAP pattern, the following changes have been made to the server library:

  • Introduce a Task based RequestQueue
  • Introduce a Task based TransportListenerCallback
  • Update the generated Code to support Task based operations
  • Update of the MasterNodeManager to support Task based operations
  • Introduce a Task based IAsyncNodeManager interface
  • Introduce AsyncNodeManagerAdapter and SyncNodeManagerAdapter classes to support sync and async node managers side by side.

Upgrading an existing server

  • Update INodeManager.CreateMonitoredItems to support the new MonitoredItemIdFactory.
  • In a future release an CustomNodeManagerAsync class will be provided to simplify the creation of fully async NodeManagers.
  • The existing CustomNodeManager2 class can be used as is, and async operations can be implemented as needed using the different interfaces provided by the server library:
    • IAsyncNodeManager for full async support
    • ICallAsyncNodeManager for async method calls
    • IReadAsyncNodeManager for async reading
    • IWriteAsyncNodeManager for async writing
    • IHistoryReadAsyncNodeManager for async history read
    • IHistoryUpdateAsyncNodeManager for async history update
    • IConditionRefreshAsyncNodeManager for async condition refresh
    • ITranslateBrowsePathAsyncNodeManager for async translate browse path
    • IBrowseAsyncNodeManager for async browsing
    • ISetMonitoringModeAsyncNodeManager for async monitoring mode changes
    • ITransferMonitoredItemsAsyncNodeManager for async monitored item transfer
    • IDeleteMonitoredItemsAsyncNodeManager for async monitored item deletion
    • IModifyMonitoredItemsAsyncNodeManager for async monitored item modification
    • ICreateMonitoredItemsAsyncNodeManager for async monitored item creation

--> The MasterNodeManager automatically detects if a NodeManager implements any of the async interfaces and uses the async implementation if available. If no async interface is implemented, the sync implementation is used.

  • The Server already allows to register fully async NodeManagers, which implement the IAsyncNodeManager interface. To register a fully async Nodemanager use StandardServer.RegisterNodeManager(IAsyncNodeManagerFactory). For compatibility reasons the IAsyncNodeManager has a property SyncNodeManager, this needs to be implemented by passing your IAsyncNodeManager to the SyncNodeManagerAdapter.

Async Method call

Support for async method callbacks is already implemented by CustomNodeManager2 to enable the support just add IAsyncNodeManager to your NodeManager implementation. All generated code already has support for Async Methods e.g. UpdateCertificateMethodState.OnCallAsync. If the NodeManager implements IAsyncNodeManager the async callback is used automatically. If a generic Method handler shall be used the MethodState.OnCallMethod2Async handler shall be used.

AsyncCustomNodeManager

AsyncCustomNodeManager is the recommended base class for building fully async, TAP-native node managers. Unlike the older CustomNodeManager2, it implements IAsyncNodeManager directly rather than INodeManager3. This has two practical consequences:

  • All virtual methods are async ValueTask-returning from the start, so there is no boilerplate wrapping of synchronous code inside Task.Run or similar helpers.
  • The SyncNodeManager property (required by IAsyncNodeManager) is satisfied automatically: the constructor calls this.ToSyncNodeManager() and stores the resulting INodeManager3 adapter. Callers that still require an INodeManager3 reference (e.g. legacy subscription code) use that adapter; the node manager itself never needs to implement the synchronous interface.

Registering an AsyncCustomNodeManager

Use the IAsyncNodeManagerFactory overload of StandardServer.RegisterNodeManager:

server.RegisterNodeManager(context =>
    new MyAsyncNodeManager(server, configuration));

Locking strategy vs CustomNodeManager2

CustomNodeManager2 protects its entire address space with a single coarse-grained monitor lock stored in the Lock property:

lock (Lock)
{
    // all reads and writes go through this single lock
}

While simple, this serialises all concurrent requests for the whole node manager and blocks the calling thread, which prevents the use of await inside the critical section.

AsyncCustomNodeManager replaces this with a two-tier, await-compatible locking model:

1. Global write semaphore — m_writeSemaphore

A SemaphoreSlim(1, 1) that serialises all write operations across the node manager. Because it is a SemaphoreSlim it can be acquired with await:

await m_writeSemaphore.WaitAsync(cancellationToken).ConfigureAwait(false);
try
{
    // safe to write any node
}
finally
{
    m_writeSemaphore.Release();
}

Only one write request runs at a time, preventing concurrent modifications of the address space. Read operations do not acquire this semaphore.

2. Monitored-item semaphore — m_monitoredItemSemaphore

A second SemaphoreSlim(1, 1) that serialises all monitored-item management operations (create, modify, delete, set-monitoring-mode, subscribe-to-events, condition-refresh, transfer). This keeps subscription state consistent without blocking reads or writes:

await m_monitoredItemSemaphore.WaitAsync(cancellationToken).ConfigureAwait(false);
try
{
    // create / delete / modify monitored items
}
finally
{
    m_monitoredItemSemaphore.Release();
}

3. Per-node locking for read and attribute access

Reads do not acquire any manager-wide lock. Instead they lock only the individual NodeState object being accessed. This allows many reads to run truly in parallel across different nodes:

lock (handle.Node)
{
    errors[ii] = handle.Node.ReadAttribute(
        systemContext,
        nodeToRead.AttributeId,
        nodeToRead.ParsedIndexRange,
        nodeToRead.DataEncoding,
        value);
}

The same per-node lock is used for the old-value read inside WriteAsync and for FindChildBySymbolicName lookups in the component cache.

Concern CustomNodeManager2 AsyncCustomNodeManager
Address-space reads Global lock (Lock) Per-node lock (node) (parallel)
Address-space writes Global lock (Lock) await m_writeSemaphore (serial)
Monitored-item management Global lock (Lock) await m_monitoredItemSemaphore
await inside critical section Not possible Supported everywhere
Implemented interface INodeManager3 IAsyncNodeManager

Monitored-item manager selection

The constructor accepts an optional useSamplingGroups flag:

// Default: change-triggered (MonitoredNodeMonitoredItemManager)
public MyNodeManager(IServerInternal server, ApplicationConfiguration config)
    : base(server, config) { }

// Opt-in: timer-based sampling (SamplingGroupMonitoredItemManager)
public MyNodeManager(IServerInternal server, ApplicationConfiguration config)
    : base(server, config, useSamplingGroups: true) { }
  • MonitoredNodeMonitoredItemManager (default): node value changes are propagated to subscribers immediately by calling NodeState.ClearChangeMasks after every successful write. No background threads are created per subscription.
  • SamplingGroupMonitoredItemManager: a background timer thread samples the current node value at the negotiated SamplingInterval. Write changes are not pushed immediately; instead the next scheduled sample detects and delivers them. Choose this mode when the data source produces values independently of OPC UA write requests (e.g. hardware polling).

Creating a custom node manager

Derive from AsyncCustomNodeManager and override only the virtual methods you need:

public class MyNodeManager : AsyncCustomNodeManager
{
    public MyNodeManager(IServerInternal server, ApplicationConfiguration config)
        : base(server, config, "http://my.org/UA/Data/")
    {
    }

    public override async ValueTask CreateAddressSpaceAsync(
        IDictionary<NodeId, IList<IReference>> externalReferences,
        CancellationToken cancellationToken = default)
    {
        await base.CreateAddressSpaceAsync(externalReferences, cancellationToken)
                  .ConfigureAwait(false);

        // build your nodes here
        var myVar = new BaseDataVariableState(null);
        myVar.NodeId  = new NodeId("MyVar", NamespaceIndex);
        myVar.Value   = 42;
        await AddNodeAsync(SystemContext, default, myVar, cancellationToken)
              .ConfigureAwait(false);
    }
}