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Update Unity available value types.
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src/MsgPack.Unity.Full/Serialization/AotHelper.EqualityComparers.tt

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@@ -31,6 +31,7 @@ var excludingTypes =
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new HashSet<string>
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{
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"System.ArgIterator",
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"System.ValueTuple",
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"System.RuntimeArgumentHandle",
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"System.TypedReference",
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"System.Void",
@@ -60,8 +61,14 @@ var excludingTypes =
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"System.Security.Cryptography.CngProperty",
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"System.Security.Cryptography.CngPropertyOptions",
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"System.Security.Cryptography.CngUIProtectionLevels",
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"System.Security.Cryptography.ECCurve",
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"System.Security.Cryptography.ECDiffieHellmanKeyDerivationFunction",
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"System.Security.Cryptography.ECKeyXmlFormat",
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"System.Security.Cryptography.ECParameters",
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"System.Security.Cryptography.ECPoint",
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"System.Security.Cryptography.HashAlgorithmName",
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"System.Security.Cryptography.RSAEncryptionPaddingMode",
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"System.Security.Cryptography.RSASignaturePaddingMode",
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"System.Security.Cryptography.SignatureVerificationResult",
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"System.Security.Cryptography.X509Certificates.TrustStatus",
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"System.Reflection.AssemblyContentType",

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