Skip to content

Commit 56177a7

Browse files
committed
Update changelog.
1 parent f7378a0 commit 56177a7

File tree

1 file changed

+3
-3
lines changed

1 file changed

+3
-3
lines changed

CHANGES.txt

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -502,9 +502,10 @@ Release 0.7-RC1 2016/06/29
502502
* Fix batch serializer code generation may report invalid error message due to context reset leaking.
503503
* Fix reflection based serializer possibly throws NotSupportedException instead of SerializationException.
504504

505-
Release 0.7 (planned)
505+
Release 0.7 2016/07/03
506506

507507
This release includes 0.6.8 fixes. Here are cumulative changelogs from 0.6.8.
508+
(There are no changes from 0.7.0-rc1)
508509

509510
MAJOR BREAKING CHANGES
510511
* PackerCompatibilityOptions.None is now default. This means that msgpack bin or str8 formats are used by default.
@@ -528,8 +529,7 @@ Release 0.7 (planned)
528529
* Add buffering option for Packer/Unpacker which can be enabled by PackerUnpackerStreamOptions.WithBuffering = true. It should improve performance for non-buffered stream like NetworkStream.
529530
* Async support. Issue #49. Note that it is highly recommended to use buffering feature of Packer or Unpacker factory methods to avoid too chutty asynchronous I/O call. In addition, async API may avoid unnecessary blocking but it is not so efficienty in most cases.
530531
* SerializerGenerator.GenerateSerializerCodeAssembly now supports custom namespace. Issue #138.
531-
* Add .NET Core support. .NET Core build requires RC2 or above.
532-
* Unity I+2CPP support. Unity DLLs now support IL2CPP with various AOT issue workarounds. Unity build requires 5.3.5f1 or above.
532+
* Unity IL2CPP support. Unity DLLs now support IL2CPP with various AOT issue workarounds. Unity build requires 5.3.5f1 or above.
533533
* Xamarin iOS linker support.
534534

535535
IMPROVEMENTS

0 commit comments

Comments
 (0)