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upgrade.lua
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136 lines (123 loc) · 4.64 KB
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---------------------------
-- Vendor Upgrade System --
---------------------------
local old_vendor_mods = string.split((core.setting_get("fancy_vend_old_vendor_mods") or ""), ",")
local old_vendor_mods_table = {}
for i in pairs(old_vendor_mods) do
old_vendor_mods_table[old_vendor_mods[i]] = true
end
local base_upgrade_template = {
description = "Shop Upgrade (Try and place to upgrade)",
legacy_facedir_simple = true,
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1},
is_ground_content = false,
light_source = 8,
sounds = default.node_sound_wood_defaults(),
drop = fancy_vend.drop_vendor,
tiles = {
"player_vend.png", "player_vend.png",
"player_vend.png", "player_vend.png",
"player_vend.png", "upgrade_front.png",
},
on_place = function(itemstack)
return ItemStack(fancy_vend.drop_vendor.." "..itemstack:get_count())
end,
allow_metadata_inventory_move = function(pos, _, _, _, _, count, player)
local meta = core.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") then return 0 end
return count
end,
allow_metadata_inventory_put = function(pos, _, _, stack, player)
local meta = core.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") then return 0 end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, _, _, stack, player)
local meta = core.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") then return 0 end
return stack:get_count()
end,
}
local clear_craft_vendors = {}
if old_vendor_mods_table["currency"] then
local currency_template = table.copy(base_upgrade_template)
currency_template.can_dig = function(pos, player)
local meta = core.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("stock") and
inv:is_empty("customers_gave") and
inv:is_empty("owner_wants") and
inv:is_empty("owner_gives") and
(meta:get_string("owner") == player:get_player_name() or
core.check_player_privs(player:get_player_name(), {protection_bypass = true}))
end
currency_template.on_rightclick = function(pos, _, clicker)
local meta = core.get_meta(pos)
local list_name = "nodemeta:"..pos.x..","..pos.y..","..pos.z
if clicker:get_player_name() == meta:get_string("owner") then
core.show_formspec(clicker:get_player_name(),"fancy_vend:currency_shop_formspec",
"size[8,9.5]"..
"label[0,0;".."Customers gave:".."]"..
"list["..list_name..";customers_gave;0,0.5;3,2;]"..
"label[0,2.5;".."Your stock:".."]"..
"list["..list_name..";stock;0,3;3,2;]"..
"label[5,0;".."You want:".."]"..
"list["..list_name..";owner_wants;5,0.5;3,2;]"..
"label[5,2.5;".."In exchange, you give:".."]"..
"list["..list_name..";owner_gives;5,3;3,2;]"..
"list[current_player;main;0,5.5;8,4;]"
)
end
end
core.register_node(":currency:shop", currency_template)
table.insert(clear_craft_vendors, "currency:shop")
end
if old_vendor_mods_table["easyvend"] then
local nodes = {"easyvend:vendor", "easyvend:vendor_on", "easyvend:depositor", "easyvend:depositor_on"}
for i in pairs(nodes) do
core.register_node(":"..nodes[i], base_upgrade_template)
table.insert(clear_craft_vendors, nodes[i])
end
end
if old_vendor_mods_table["vendor"] then
local nodes = {"vendor:vendor", "vendor:depositor"}
for i in pairs(nodes) do
core.register_node(":"..nodes[i], base_upgrade_template)
table.insert(clear_craft_vendors, nodes[i])
end
end
if old_vendor_mods_table["money"] then
local money_template = table.copy(base_upgrade_template)
money_template.can_dig = function(pos, player)
local meta = core.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("main") and
(meta:get_string("owner") == player:get_player_name() or
core.check_player_privs(player:get_player_name(), {protection_bypass = true}))
end
money_template.on_rightclick = function(pos, _, clicker)
local meta = core.get_meta(pos)
local list_name = "nodemeta:"..pos.x..","..pos.y..","..pos.z
if clicker:get_player_name() == meta:get_string("owner") then
core.show_formspec(clicker:get_player_name(),"fancy_vend:money_shop_formspec",
"size[8,10;]"..
"list["..list_name..";main;0,0;8,4;]"..
"list[current_player;main;0,6;8,4;]"
)
end
end
local nodes = {"money:barter_shop", "money:shop", "money:admin_shop", "money:admin_barter_shop"}
for i in pairs(nodes) do
core.register_node(":"..nodes[i], money_template)
table.insert(clear_craft_vendors, nodes[i])
end
end
for i_n in pairs(clear_craft_vendors) do
local currency_crafts = core.get_all_craft_recipes(i_n)
if currency_crafts then
for i in pairs(currency_crafts) do
core.clear_craft(currency_crafts[i])
end
end
end