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excerpt: "Use the IDE that is the best for the job. Android Studio, Xcode and (coming soon) Eclipse are all first class citizens in the Multi-OS Engine."
excerpt: '[Migeran]({{ site.data.links.migeran }}) is the project lead and core developer of Multi-OS Engine. We provide commercial support, custom development and training services.<br/><br/>[Contact Migeran]({{ site.data.links.migeran_contact }}){: .btn .btn--large .btn--migeran-red}'
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excerpt: '[Migeran](https://migeran.com) is the project lead and core developer of Multi-OS Engine. We provide commercial support, custom development and training services.<br/><br/>[Contact Migeran](https://migeran.com/contact){: .btn .btn--large .btn--migeran-red}'
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This release adds support for building with Xcode 8.
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Note: Xcode 8 changed the way how signing works. To build on Xcode 8, your Development Team's identifier has to be configured. Please refer to the [documentation]({{ site.data.links.docs }}) or the [Get Started]({{ site.data.links.start }}) page for more details.
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Note: Xcode 8 changed the way how signing works. To build on Xcode 8, your Development Team's identifier has to be configured. Please refer to the [documentation](https://doc.multi-os-engine.org) or the [Get Started](/start/) page for more details.
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### iOS 10 Support
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Starting with MOE 1.2, all newly generated MOE projects will use the persistent Xcode project setup (``Keep Xcode`` mode in MOE 1.1). Existing projects with build-time Xcode project generation will continue to work.
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In MOE 1.3 the build-time Xcode project generation will be removed, so it is recommended to switch to persistent Xcode project mode as soon as possible. Please [contact us]({{ site.data.links.forum }}), if you need assistance with the switch.
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In MOE 1.3 the build-time Xcode project generation will be removed, so it is recommended to switch to persistent Xcode project mode as soon as possible. Please [contact us](https://discuss.multi-os-engine.org), if you need assistance with the switch.
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You may read more details on the background of this decision in our [Behind The Scenes post](/blog/2016-09-30-removed-features/).
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## Other Changes
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You may check out the other changes and bugfixes [on GitHub]({{ site.data.links.github }}/issues?q=is%3Aissue%20milestone%3A1.2.0).
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You may check out the other changes and bugfixes [on GitHub](https://github.com/multi-os-engine/multi-os-engine/issues?q=is%3Aissue%20milestone%3A1.2.0).
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## How to install
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Please follow the instructions on the [Get Started page]({{ site.data.links.start }}).
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Please follow the instructions on the [Get Started page](/start/).
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## Where is the source code
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The source code can be found on [GitHub]({{ site.data.links.github }}).
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The source code can be found on [GitHub](https://github.com/multi-os-engine/multi-os-engine).
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The release was marked with the tag ``moe-1.2.0``.
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*[Remove the UI Designer plugin](/blog/2016-09-30-removed-features/) if you had it installed.
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* Upgrade the MOE Gradle plugin in your projects' ``build.gradle`` file.
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* Change your existing projects to use ``apple.*`` instead of ``ios.*`` for the iOS binding packages.
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* Enter the default Development Team Id in ``${user.home}/.moe/default.properties`` to allow on device app execution on Xcode 8. More details below and [in the Docs]({{ site.data.links.docs }}/multi-os-engine/3_getting_started/1_installation/installation.html).
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* Enter the default Development Team Id in ``${user.home}/.moe/default.properties`` to allow on device app execution on Xcode 8. More details below and [in the Docs](https://doc.multi-os-engine.org/multi-os-engine/3_getting_started/1_installation/installation.html).
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## Installation
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### Remove old Multi-OS Engine releases (MOE 1.0 or older)
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* If you have an earlier Multi-OS Engine installed, you have to remove it first. [Just follow the instructions from the documentation]({{ site.data.links.docs }}/multi-os-engine/3_getting_started/1_installation/installation.html).
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* If you have an earlier Multi-OS Engine installed, you have to remove it first. [Just follow the instructions from the documentation](https://doc.multi-os-engine.org/multi-os-engine/3_getting_started/1_installation/installation.html).
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### Option 1: Install Android Studio / IDEA Plugin
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developmentTeam=ABCDEFGHIJ
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```
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For more information on code signing, visit the [installation documentation]({{ site.data.links.docs }}/multi-os-engine/3_getting_started/1_installation/installation.html) and the [Multi-OS Engine Gradle Plugin](https://github.com/multi-os-engine/moe-plugin-gradle/blob/master/README.md#code-signing) on GitHub.
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For more information on code signing, visit the [installation documentation](https://doc.multi-os-engine.org/multi-os-engine/3_getting_started/1_installation/installation.html) and the [Multi-OS Engine Gradle Plugin](https://github.com/multi-os-engine/moe-plugin-gradle/blob/master/README.md#code-signing) on GitHub.
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### That's it!
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* Now you have set up (and tested) MOE on your system.
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