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Copy file name to clipboardExpand all lines: _pages/moe-1.2.0-release-notes.md
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@@ -31,7 +31,7 @@ We now have a Maven plugin as well, so if you prefer to use Maven instead of Gra
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This release adds support for building with Xcode 8.
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Note: Xcode 8 changed the way how signing works. To build on Xcode 8, your Development Team's identifier has to be configured. Please refer to the [documentation](https://doc.multi-os-engine.org) or the [Get Started](/start/) page for more details.
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Note: Xcode 8 changed the way how signing works. To build on Xcode 8, your Development Team's identifier has to be configured. Please refer to the [documentation](/docs/) or the [Get Started](/start/) page for more details.
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### iOS 10 Support
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Copy file name to clipboardExpand all lines: _pages/start.md
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*[Remove the UI Designer plugin](/blog/2016-09-30-removed-features/) if you had it installed.
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* Upgrade the MOE Gradle plugin in your projects' ``build.gradle`` file.
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* Change your existing projects to use ``apple.*`` instead of ``ios.*`` for the iOS binding packages.
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* Enter the default Development Team Id in ``${user.home}/.moe/default.properties`` to allow on device app execution on Xcode 8. More details below and [in the Docs](https://doc.multi-os-engine.org/multi-os-engine/3_getting_started/1_installation/installation.html).
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* Enter the default Development Team Id in ``${user.home}/.moe/default.properties`` to allow on device app execution on Xcode 8. More details below and [in the Docs](/docs/multi-os-engine/3_getting_started/1_installation/installation.html).
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## Installation
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### Remove old Multi-OS Engine releases (MOE 1.0 or older)
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* If you have an earlier Multi-OS Engine installed, you have to remove it first. [Just follow the instructions from the documentation](https://doc.multi-os-engine.org/multi-os-engine/3_getting_started/1_installation/installation.html).
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* If you have an earlier Multi-OS Engine installed, you have to remove it first. [Just follow the instructions from the documentation](/docs/multi-os-engine/3_getting_started/1_installation/installation.html).
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### Option 1: Install Android Studio / IDEA Plugin
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developmentTeam=ABCDEFGHIJ
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```
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For more information on code signing, visit the [installation documentation](https://doc.multi-os-engine.org/multi-os-engine/3_getting_started/1_installation/installation.html) and the [Multi-OS Engine Gradle Plugin](https://github.com/multi-os-engine/moe-plugin-gradle/blob/master/README.md#code-signing) on GitHub.
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For more information on code signing, visit the [installation documentation](/docs/multi-os-engine/3_getting_started/1_installation/installation.html) and the [Multi-OS Engine Gradle Plugin](https://github.com/multi-os-engine/moe-plugin-gradle/blob/master/README.md#code-signing) on GitHub.
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### That's it!
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* Now you have set up (and tested) MOE on your system.
Copy file name to clipboardExpand all lines: _posts/2016-09-30-moe-release-1.2.0.md
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This release adds support for building with Xcode 8.
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Note: Xcode 8 changed the way how signing works. To build on Xcode 8, your Development Team's identifier has to be configured. Please refer to the [documentation](https://doc.multi-os-engine.org) or the [Get Started](/start/) page for more details.
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Note: Xcode 8 changed the way how signing works. To build on Xcode 8, your Development Team's identifier has to be configured. Please refer to the [documentation](/docs/) or the [Get Started](/start/) page for more details.
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### iOS 10 Support
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@@ -64,6 +64,6 @@ Please follow the instructions on the [Get Started page](/start/).
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