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Cleanup a_amx.inc
remove natives which already exist
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amx-deps/a_amx.inc

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@@ -90,8 +90,6 @@ native IsPlayerInWater(playerid);
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native IsPlayerOnFire(playerid);
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native IsPlayerDucked(playerid);
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native IsPlayerOnGround(playerid);
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native GetPlayerFightingStyle(playerid);
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native SetPlayerFightingStyle(playerid, styleid);
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native SetPlayerOnFire(playerid, fire);
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native GetPlayerStat(playerid, statid);
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native SetPlayerStat(playerid, statid, Float:value);
@@ -106,15 +104,10 @@ native SetPlayerBlurLevel(playerid, level);
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native GetPlayerAlpha(playerid);
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native SetPlayerAlpha(playerid, alpha);
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native FadePlayerCamera(playerid, fadeIn, Float:timeToFade = 1.0, red = 0, green = 0, blue = 0);
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native GetPlayerVehicleSeat(playerid);
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native GetPlayerVelocity(playerid, &Float:X, &Float:Y, &Float:Z);
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native SetPlayerVelocity(playerid, Float:X, Float:Y, Float:Z);
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native SetPlayerControlState(playerid, control[], stateid);
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// Vehicles
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native GetVehicleMaxPassengers(vehicleid);
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native GetVehicleVelocity(vehicleid, &Float:vx, &Float:vy, &Float:vz);
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native SetVehicleVelocity(vehicleid, Float:vx, Float:vy, Float:vz);
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native SetVehicleModel(vehicleid, model);
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native GetVehicleEngineState(vehicleid);
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native SetVehicleEngineState(vehicleid, stateid);
@@ -131,7 +124,6 @@ native SetVehiclePanelState(vehicleid, panelid, stateid);
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native GetVehicleAlpha(vehicleid);
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native SetVehicleAlpha(vehicleid, alpha);
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native GetVehiclePaintjob(vehicleid);
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native GetVehicleComponentInSlot(vehicleid, slot);
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native GetVehicleSirensOn(vehicleid);
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native SetVehicleSirensOn(vehicleid, stateid);
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native IsTrainDerailable(vehicleid);

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