@@ -90,8 +90,6 @@ native IsPlayerInWater(playerid);
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native IsPlayerOnFire (playerid);
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native IsPlayerDucked (playerid);
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native IsPlayerOnGround (playerid);
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- native GetPlayerFightingStyle (playerid);
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- native SetPlayerFightingStyle (playerid, styleid);
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native SetPlayerOnFire (playerid, fire);
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native GetPlayerStat (playerid, statid);
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native SetPlayerStat (playerid, statid, Float: value);
@@ -106,15 +104,10 @@ native SetPlayerBlurLevel(playerid, level);
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native GetPlayerAlpha (playerid);
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native SetPlayerAlpha (playerid, alpha);
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native FadePlayerCamera (playerid, fadeIn, Float: timeToFade = 1 .0 , red = 0 , green = 0 , blue = 0 );
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- native GetPlayerVehicleSeat (playerid);
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- native GetPlayerVelocity (playerid, & Float: X, & Float: Y, & Float: Z);
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- native SetPlayerVelocity (playerid, Float: X, Float: Y, Float: Z);
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native SetPlayerControlState (playerid, control[], stateid);
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// Vehicles
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native GetVehicleMaxPassengers (vehicleid);
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- native GetVehicleVelocity (vehicleid, & Float: vx, & Float: vy, & Float: vz);
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- native SetVehicleVelocity (vehicleid, Float: vx, Float: vy, Float: vz);
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native SetVehicleModel (vehicleid, model);
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native GetVehicleEngineState (vehicleid);
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native SetVehicleEngineState (vehicleid, stateid);
@@ -131,7 +124,6 @@ native SetVehiclePanelState(vehicleid, panelid, stateid);
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native GetVehicleAlpha (vehicleid);
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native SetVehicleAlpha (vehicleid, alpha);
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native GetVehiclePaintjob (vehicleid);
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- native GetVehicleComponentInSlot (vehicleid, slot);
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native GetVehicleSirensOn (vehicleid);
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native SetVehicleSirensOn (vehicleid, stateid);
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native IsTrainDerailable (vehicleid);
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