@@ -203,7 +203,7 @@ local function housePickup()
203
203
procCallOnAll (' OnPlayerPickUpPickup' , getElemID (player ), getElemID (source ))
204
204
cancelEvent ()
205
205
end
206
- function AddStaticPickup (amx , model , type , x , y , z )
206
+ function AddStaticPickup (amx , model , type , x , y , z , vw )
207
207
local mtaPickupType , mtaPickupAmount , respawntime
208
208
if model == 1240 then -- health
209
209
mtaPickupType = 0
@@ -232,6 +232,7 @@ function AddStaticPickup(amx, model, type, x, y, z)
232
232
-- house pickups don't disappear on pickup
233
233
addEventHandler (' onPickupUse' , pickup , housePickup , false )
234
234
end
235
+ setElementDimension (pickup , vw )
235
236
return addElem (g_Pickups , pickup )
236
237
end
237
238
@@ -3043,7 +3044,7 @@ g_SAMPSyscallPrototypes = {
3043
3044
AddPlayerClass = {' i' , ' f' , ' f' , ' f' , ' f' , ' i' , ' i' , ' i' , ' i' , ' i' , ' i' },
3044
3045
AddPlayerClassEx = {' t' , ' i' , ' f' , ' f' , ' f' , ' f' , ' i' , ' i' , ' i' , ' i' , ' i' , ' i' },
3045
3046
AddPlayerClothes = {' p' , ' i' , ' i' },
3046
- AddStaticPickup = {' i' , ' i' , ' f' , ' f' , ' f' },
3047
+ AddStaticPickup = {' i' , ' i' , ' f' , ' f' , ' f' , ' i ' },
3047
3048
AddStaticVehicle = {' i' , ' f' , ' f' , ' f' , ' f' , ' i' , ' i' },
3048
3049
AddStaticVehicleEx = {' i' , ' f' , ' f' , ' f' , ' f' , ' i' , ' i' , ' i' },
3049
3050
AddVehicleComponent = {' v' , ' i' },
0 commit comments