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More std:: members
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Client/sdk/core/FPSLimiterInterface.h

Lines changed: 12 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -19,20 +19,21 @@
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namespace FPSLimiter
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{
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// Enum for enforcement types (replaces constexpr constants for better type safety)
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enum class EnforcerType : uint8_t
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enum class EnforcerType : std::uint8_t
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{
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None = 0, // No frame rate limit enforced (unlimited FPS)
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RefreshRate = 1, // Frame rate limit set to display refresh rate
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UserDefined = 2, // Frame rate limit set by the user via settings menu or console variable
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Client = 3, // Frame rate limit enforced by the client (e.g., script)
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Server = 4 // Frame rate limit enforced by the server
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};
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DECLARE_ENUM(EnforcerType);
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// Frame rate limit values (kept as constexpr for numerical flexibility)
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constexpr uint32_t FPS_LIMIT_MAX = 1000; // Maximum allowed frame rate limit
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constexpr uint32_t FPS_LIMIT_MIN = 25; // Minimum allowed frame rate limit
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constexpr uint32_t FPS_LIMIT_DEFAULT = 60; // Default frame rate limit
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constexpr uint32_t FPS_LIMIT_UNLIMITED = 0; // Unlimited frame rate (no limit)
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constexpr std::uint32_t FPS_LIMIT_MAX = 1000; // Maximum allowed frame rate limit
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constexpr std::uint32_t FPS_LIMIT_MIN = 25; // Minimum allowed frame rate limit
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constexpr std::uint32_t FPS_LIMIT_DEFAULT = 60; // Default frame rate limit
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constexpr std::uint32_t FPS_LIMIT_UNLIMITED = 0; // Unlimited frame rate (no limit)
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class FPSLimiterInterface
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{
@@ -42,13 +43,13 @@ namespace FPSLimiter
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public:
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virtual void Reset() = 0; // Reset all frame rate limits to default (unlimited)
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45-
virtual uint32_t GetFPSTarget() const noexcept = 0; // Get the current active frame rate limit (0 = no limit)
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virtual EnforcerType GetEnforcer() const noexcept = 0; // Get who is enforcing the current frame rate limit (as uint8_t from EnforcerType)
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virtual std::uint32_t GetFPSTarget() const noexcept = 0; // Get the current active frame rate limit (0 = no limit)
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virtual EnforcerType GetEnforcer() const noexcept = 0; // Get who is enforcing the current frame rate limit (as uint8_t from EnforcerType)
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48-
virtual void SetServerEnforcedFPS(uint32_t frameRateLimit) = 0; // Set the server-enforced frame rate limit (0 = no limit)
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virtual void SetClientEnforcedFPS(uint32_t frameRateLimit) = 0; // Set the client-enforced frame rate limit (0 = no limit)
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virtual void SetUserDefinedFPS(uint32_t frameRateLimit) = 0; // Set the user-defined frame rate limit (0 = no limit)
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virtual void SetDisplayRefreshRate(uint32_t refreshRate) = 0; // Set the display refresh rate to cap FPS (0 = no cap)
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virtual void SetServerEnforcedFPS(std::uint32_t frameRateLimit) = 0; // Set the server-enforced frame rate limit (0 = no limit)
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virtual void SetClientEnforcedFPS(std::uint32_t frameRateLimit) = 0; // Set the client-enforced frame rate limit (0 = no limit)
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virtual void SetUserDefinedFPS(std::uint32_t frameRateLimit) = 0; // Set the user-defined frame rate limit (0 = no limit)
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virtual void SetDisplayRefreshRate(std::uint32_t refreshRate) = 0; // Set the display refresh rate to cap FPS (0 = no cap)
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virtual void OnFPSLimitChange() = 0; // Event handler called when the active frame rate limit changes
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virtual void OnFrameStart() = 0; // Event handler called at the start of each frame

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