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Switch to C++23 in multiplayer_sa (part 1)
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Client/game_sa/HookSystem.h

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@@ -30,6 +30,7 @@
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// https://developercommunity.visualstudio.com/t/stack-access-broken-in-naked-function/549628
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//
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// IMPORTANT: We can't use static_assert because __LOCAL_SIZE is not a compile-time constant.
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// If you're going to change this macro, then copy your changes to the copy in multiplayer_sa.
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#define MTA_VERIFY_HOOK_LOCAL_SIZE \
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{ \
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__asm { push eax }; \

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