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Addendum to 5f21c32 (#3765)
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Client/game_sa/CPedSA.h

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@@ -265,6 +265,7 @@ class CPedSAInterface : public CPhysicalSAInterface // +1420 = curre
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BYTE bCurrentWeaponSlot; // is actually here
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BYTE bPad6[3];
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CEntitySAInterface* pTargetedObject;
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BYTE tempPad[13];
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BYTE bFightingStyle; // 1837
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BYTE bFightingStyleExtra;
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BYTE bPad7[1];

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