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4 | 4 | and on Game-Monitor. It is a required parameter. -->
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5 | 5 | <servername>Map Editor Server</servername>
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6 | 6 |
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| 7 | + <!-- This parameter specifies the contact email addresses for the owner(s) of this server. |
| 8 | + The email addresses will not be publicly available, and only used by MTA administrators |
| 9 | + to contact the server owner. |
| 10 | + Note: Missing or incorrect owner_email_address can affect visibility in the master server list. |
| 11 | + Values: Comma separated list of email addresses --> |
| 12 | + <owner_email_address></owner_email_address> |
| 13 | + |
7 | 14 | <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only
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8 | 15 | needed for professional servers and should be left at the default value otherwise.
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9 | 16 | This parameter specifies the IP to use for servers that have multiple IP addresses. If set
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31 | 38 | are switched to the internal http server. -->
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32 | 39 | <httpdownloadurl></httpdownloadurl>
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33 | 40 |
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34 |
| - <!-- This parameter specifies whether the client files for hosting on an external web server should be |
35 |
| - automatically copied into mods/deathmatch/resource-cache/http-client-files/ |
36 |
| - Only relevant if <httpdownloadurl> is set. |
37 |
| - Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> |
38 |
| - <httpautoclientfiles>0</httpautoclientfiles> |
39 |
| - |
40 | 41 | <!-- This parameter limits the number of http connections each client can make. Depending on the type
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41 | 42 | of http server that is used, a lower figure may reduce download timeouts.
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42 | 43 | Available range: 1 to 8. -->
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82 | 83 |
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83 | 84 | <!-- This parameter specifies if/when the <minclientversion> setting is automatically updated.
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84 | 85 | Keeping <minclientversion> updated can help reduce cheating.
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85 |
| - Note: The instant setting (2) is only recommened for competitive servers. |
| 86 | + Note: The instant setting (2) is only recommended for competitive servers. |
86 | 87 | Values: 0 - disabled, 1 - enabled (delayed by a few days), 2 - enabled (instant) ; default value: 1. -->
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87 | 88 | <minclientversion_auto_update>0</minclientversion_auto_update>
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88 | 89 |
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128 | 129 | <keysync_analog_sync_interval>100</keysync_analog_sync_interval>
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129 | 130 |
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130 | 131 | <!-- This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth.
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131 |
| - Values: 0 - disabled , 1 - enabled ; default value: 0. --> |
132 |
| - <bullet_sync>0</bullet_sync> |
| 132 | + Values: 0 - disabled , 1 - enabled ; default value: 1. --> |
| 133 | + <bullet_sync>1</bullet_sync> |
133 | 134 |
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134 | 135 | <!-- This parameter sets the amount of extrapolation that clients will apply to remote vehicles. This can reduce
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135 | 136 | some of the latency induced location disparency by predicting where the remote vehicles will probably be.
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183 | 184 | <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
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184 | 185 | <htmldebuglevel>0</htmldebuglevel>
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185 | 186 |
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| 187 | + <!-- Specifies whether or not duplicate log lines should be filtered. Available values: 0 or 1, defaults to 1. --> |
| 188 | + <filter_duplicate_log_lines>1</filter_duplicate_log_lines> |
| 189 | + |
186 | 190 | <!-- Specifies the frame rate limit that will be applied to connecting clients.
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187 | 191 | Available range: 25 to 100. Default: 50. -->
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188 | 192 | <fpslimit>50</fpslimit>
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189 |
| - |
190 |
| - <!-- Specifies whether or not players should automatically be logged in based on their IP adresses --> |
191 |
| - <autologin>0</autologin> |
192 | 193 |
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193 | 194 | <!-- This parameter specifies whether or not to enable player voice chat in-game
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194 | 195 | Values: 0 - disabled , 1 - enabled -->
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232 | 233 | Values: 0 - Off, 1 - On. Default - 1 -->
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233 | 234 | <crash_dump_upload>0</crash_dump_upload>
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234 | 235 |
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| 236 | + <!-- This parameter lists the ACL groups that are protected by serial authorization. |
| 237 | + Login attempts to a protected account from a second serial are blocked until the serial is manually authorized via |
| 238 | + the authserial command. |
| 239 | + For more info see: https://mtasa.com/authserial |
| 240 | + Note: This is security critical feature and disabling auth_serial_groups can affect visibility in the master server list. |
| 241 | + Values: Comma separated list of ACL groups. Default - Admin --> |
| 242 | + <auth_serial_groups></auth_serial_groups> |
| 243 | + |
| 244 | + <!-- This parameter specifies if the authorized serial login checks should also apply to the http interface. |
| 245 | + Protected account login attempts to the http interface will only succeed if the IP address matches one |
| 246 | + recently used by the account holder in-game |
| 247 | + For more info see: https://mtasa.com/authserialhttp |
| 248 | + Note: This is security critical feature and disabling auth_serial_http can affect visibility in the master server list. |
| 249 | + Values: 0 - Off, 1 - Enabled. Default - 1 --> |
| 250 | + <auth_serial_http>0</auth_serial_http> |
| 251 | + |
| 252 | + <!-- This parameter specifies which IP addresses should always pass auth_serial_http checks. |
| 253 | + Values: Comma separated list of IP addresses --> |
| 254 | + <auth_serial_http_ip_exceptions>127.0.0.1</auth_serial_http_ip_exceptions> |
| 255 | + |
| 256 | + <!-- This parameter specifies if extra security measures are applied to resources which use dbConnect with mysql. |
| 257 | + The extra measures are: |
| 258 | + - Script files cannot be accessed with fileOpen() |
| 259 | + - meta.xml is read only |
| 260 | + *NOTE* This only protects resources which use dbConnect with mysql |
| 261 | + Values: 0 - Off, 1 - Enabled. Default - 1 --> |
| 262 | + <database_credentials_protection>1</database_credentials_protection> |
| 263 | + |
235 | 264 | <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module>
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236 | 265 | parameter(s). Optional parameter. -->
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237 | 266 | <!-- <module src="sample_win32.dll"/> -->
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