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Update Client/mods/deathmatch/logic/CClientExplosionManager.cpp
Co-authored-by: Nico <[email protected]>
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Client/mods/deathmatch/logic/CClientExplosionManager.cpp

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@@ -75,7 +75,7 @@ bool CClientExplosionManager::Hook_ExplosionCreation(CEntity* pGameExplodingEnti
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return false;
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CClientPlayer* localPlayer = m_pManager->GetPlayerManager()->GetLocalPlayer();
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if (!pLocalPlayer || pLocalPlayer->GetGameEntity() != pGameCreator)
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if (!localPlayer || localPlayer->GetGameEntity() != pGameCreator)
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return false;
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eWeaponType explosionWeaponType = GetWeaponTypeFromExplosionType(explosionType);

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