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Update CClientGame.cpp
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Client/mods/deathmatch/logic/CClientGame.cpp

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@@ -3428,6 +3428,9 @@ void CClientGame::Event_OnIngame()
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pHud->SetComponentVisible(HUD_VITAL_STATS, false);
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pHud->SetComponentVisible(HUD_AREA_NAME, false);
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// Reset properties
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CLuaPlayerDefs::ResetPlayerHudComponentProperty(HUD_ALL, eHudComponentProperty::ALL_PROPERTIES);
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g_pMultiplayer->DeleteAndDisableGangTags();
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g_pGame->GetBuildingRemoval()->ClearRemovedBuildingLists();

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