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Server/mods/deathmatch/logic/CGame.cpp

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@@ -4269,9 +4269,7 @@ void CGame::Packet_PlayerWorldSpecialProperty(CPlayerWorldSpecialPropertyPacket&
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CPlayer* player = packet.GetSourcePlayer();
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if (!player)
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{
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return;
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}
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const std::string& property = packet.GetProperty();
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const bool enabled = packet.IsEnabled();

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