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Refresh sound settings after setVehicleModelAudioSetting (PR #4321, Fixes #4314)
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Client/mods/deathmatch/logic/luadefs/CLuaVehicleDefs.cpp

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@@ -4495,6 +4495,17 @@ bool CLuaVehicleDefs::SetVehicleModelAudioSetting(const uint32_t uiModel, const
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return false;
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}
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auto iter = g_pClientGame->GetVehicleManager()->IterBegin();
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auto end = g_pClientGame->GetVehicleManager()->IterEnd();
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for (; iter != end; ++iter)
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{
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CClientVehicle* pVehicle = *iter;
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if (pVehicle && pVehicle->GetModel() == uiModel)
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{
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pVehicle->ApplyAudioSettings();
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}
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}
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return true;
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}
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