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Fix resource download failure
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Client/mods/deathmatch/logic/CPacketHandler.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -439,7 +439,7 @@ void CPacketHandler::Packet_ServerJoined(NetBitStreamInterface& bitStream)
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}
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// Last (or only) HTTP server is internal
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SString strInternalHTTPDownloadURL = SString("https://%s:%d", g_pNet->GetConnectedServer(), usHTTPDownloadPort);
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SString strInternalHTTPDownloadURL = SString("http://%s:%d", g_pNet->GetConnectedServer(), usHTTPDownloadPort);
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g_pClientGame->GetResourceFileDownloadManager()->AddServer(strInternalHTTPDownloadURL, 1, EDownloadMode::RESOURCE_INITIAL_FILES_INTERNAL, 10, 10000);
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// Set appropriate server for stupid SingularFileDownloadManager

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