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Updated #9038 (bugged shotgun with bullet sync) - More bodypart hits with shotgun
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MTA10/mods/shared_logic/CClientPlayer.cpp

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@@ -283,7 +283,7 @@ void CClientPlayer::DischargeWeapon ( eWeaponType weaponType, const CVector& vec
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if ( weaponType == WEAPONTYPE_SHOTGUN || weaponType == WEAPONTYPE_SAWNOFF_SHOTGUN || weaponType == WEAPONTYPE_SPAS12_SHOTGUN )
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{
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if ( g_pClientGame->GetMiscGameSettings().bAllowShotgunDamageFix )
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g_iDamageEventLimit = 2;
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g_iDamageEventLimit = 7;
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}
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// Fire

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