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Client/mods/deathmatch/logic/luadefs/CLuaObjectDefs.cpp

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#include "StdInc.h"
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#include <lua/CLuaFunctionParser.h>
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#include "CLodModels.h"
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#include "CClientObjectManager.h"
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#include "CClientBuildingManager.h"
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void CLuaObjectDefs::LoadFunctions()
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{

Client/mods/deathmatch/logic/luadefs/CLuaObjectDefs.h

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LUA_DECLARE(ToggleObjectRespawn);
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LUA_DECLARE(SetObjectMass);
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LUA_DECLARE(SetObjectProperty);
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// Object util func
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static bool IsValidObjectModel(std::uint32_t id, std::optional<std::string> modelPurpose) noexcept;
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};

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