1+ R"=====(
2+ <!-- This file is compiled into the server binary.
3+ It is used for inserting missing settings into mtaserver.conf at server startup -->
4+ <config>
5+ <!-- This parameter specifies the name the server will be visible as in the ingame server browser
6+ and on Game-Monitor. It is a required parameter. -->
7+ <servername>Default MTA Server</servername>
8+
9+ <!-- This parameter specifies the contact email addresses for the owner(s) of this server.
10+ The email addresses will not be publicly available, and only used by MTA administrators
11+ to contact the server owner.
12+ Note: Missing or incorrect owner_email_address can affect visibility in the master server list.
13+ Values: Comma separated list of email addresses -->
14+ <owner_email_address></owner_email_address>
15+
16+ <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only
17+ needed for professional servers and should be left at the default value otherwise.
18+ This parameter specifies the IP to use for servers that have multiple IP addresses. If set
19+ to auto, it will automatically detect and use the server's standard local IP address.
20+ Values: auto or x.x.x.x ; default value: auto
21+ ** SERVERIP SHOULD BE LEFT SET TO auto UNLESS YOU ARE SURE OF WHAT YOU ARE DOING **
22+ ** WARNING: SETTING serverip AND THEN ASKING FOR SUPPORT CAN CAUSE DEATH OR INJURY ** -->
23+ <serverip>auto</serverip>
24+
25+ <!-- This parameter specifies the UDP port on which the server will be accepting incoming player
26+ connections; default value: 22003. It is a required parameter. -->
27+ <serverport>22003</serverport>
28+
29+ <!-- This parameter specifies the number of maximum player slots available on the server; default
30+ value: 32. It is a required parameter. -->
31+ <maxplayers>32</maxplayers>
32+
33+ <!-- This parameter specifies the TCP port on which the server will be accepting incoming http
34+ connections. It can be set to the same value as <serverport>. It is a required parameter
35+ if <httpserver> is set to 1. -->
36+ <httpport>22005</httpport>
37+
38+ <!-- If set, this parameter specifies the external URL from which clients will be able to download
39+ needed resources ingame. If not set (or the external URL files are incorrect), resource downloads
40+ are switched to the internal http server. -->
41+ <httpdownloadurl></httpdownloadurl>
42+
43+ <!-- This parameter limits the number of http connections each client can make. Depending on the type
44+ of http server that is used, a lower figure may reduce download timeouts.
45+ Available range: 1 to 8. -->
46+ <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient>
47+
48+ <!-- This parameter limits the number http connections that an IP can initiate over a short period of time.
49+ Available range: 1 to 100. default value: 20 -->
50+ <httpdosthreshold>20</httpdosthreshold>
51+
52+ <!-- This parameter lists the IP addresses that are to be excluded from http dos threshold limits.
53+ e.g. 88.11.22.33,101.2.3.4 -->
54+ <http_dos_exclude></http_dos_exclude>
55+
56+ <!-- By default, the server will block the use of locally customized gta3.img player skins
57+ This setting can be used to allow such mods. Not recommended for competitive servers.
58+ Values: none, peds ; default value: none -->
59+ <allow_gta3_img_mods>none</allow_gta3_img_mods>
60+
61+ <!-- By default, the server will block the use of customized GTA:SA data files. -->
62+ <!-- To allow specific client files, add one or more of the following: -->
63+ <!-- <client_file name="data/carmods.dat" verify="0"/> -->
64+
65+ <!-- Comma separated list of disabled anti-cheats.
66+ For details see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide
67+ e.g. To disable anti-cheat #2 and #3, use: 2,3 -->
68+ <disableac></disableac>
69+
70+ <!-- Comma separated list of enabled special detections.
71+ A special detection is a type of anti-cheat for (usually) harmless game modifications.
72+ Competitive servers may wish to enable special detections, but most servers should leave this setting blank.
73+ For details see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide
74+ e.g. To enable special detection #12 use: 12 -->
75+ <enablesd></enablesd>
76+
77+ <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After
78+ disconnection, clients will be given an opportunity to download an update.
79+ If left blank, this setting is disabled and there are no restrictions on who can connect.
80+ Version numbers are described here: http://wiki.multitheftauto.com/wiki/GetPlayerVersion
81+ and look like this: 1.1.0-9.03100.0
82+ Note that this setting only determines if the client should be prompted to update. The actual
83+ build number they receive will be the highest available. See: http://nightly.mtasa.com/ver -->
84+ <minclientversion></minclientversion>
85+
86+ <!-- This parameter specifies if/when the <minclientversion> setting is automatically updated.
87+ Keeping <minclientversion> updated can help reduce cheating.
88+ Note: The instant setting (2) is only recommended for competitive servers.
89+ Values: 0 - disabled, 1 - enabled (delayed by a few days), 2 - enabled (instant) ; default value: 1. -->
90+ <minclientversion_auto_update>1</minclientversion_auto_update>
91+
92+ <!-- Recommended client version. When connecting, if clients have a lower version, they will be given
93+ the option to download an update. If left blank, this setting is disabled.
94+ Note that this setting only determines if the client should be prompted to update. The actual
95+ build number they receive will be the highest available. See: http://nightly.mtasa.com/ver -->
96+ <recommendedclientversion></recommendedclientversion>
97+
98+ <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to
99+ be visible in the ingame server browser. An additional UDP port needs to be available for this to
100+ work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port
101+ will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. -->
102+ <ase>1</ase>
103+
104+ <!-- This parameter allows you to disable LAN broadcasting. -->
105+ <donotbroadcastlan>0</donotbroadcastlan>
106+
107+ <!-- If set, players will have to provide a password specified below, before they can connect to the
108+ server. If left blank, server doesn't require a password from them. -->
109+ <password></password>
110+
111+ <!-- This parameter reduces the server's bandwidth usage by using various optimizations.
112+ Values: none, medium or maximum ; default value: medium -->
113+ <bandwidth_reduction>medium</bandwidth_reduction>
114+
115+ <!-- The following ???_sync_interval parameters determine the time in milliseconds between certain
116+ network packets being sent. More information on how each settings works is available here:
117+ http://wiki.multitheftauto.com/wiki/Server_mtaserver.conf -->
118+ <!-- Player sync interval. Default: 100 -->
119+ <player_sync_interval>100</player_sync_interval>
120+ <!-- Lightweight (player) sync interval. Used when players are far apart. Default: 1500 -->
121+ <lightweight_sync_interval>1500</lightweight_sync_interval>
122+ <!-- Camera sync interval. Default: 500 -->
123+ <camera_sync_interval>500</camera_sync_interval>
124+ <!-- Ped sync interval. Default: 400 -->
125+ <ped_sync_interval>400</ped_sync_interval>
126+ <!-- Unoccupied_vehicle sync interval. Default: 400 -->
127+ <unoccupied_vehicle_sync_interval>400</unoccupied_vehicle_sync_interval>
128+ <!-- Keysync mouse rotation sync interval. For limiting key sync packets due to mouse movement. Default: 100 -->
129+ <keysync_mouse_sync_interval>100</keysync_mouse_sync_interval>
130+ <!-- Keysync analog movement sync interval. For limiting key sync packets due to joystick movement. Default: 100 -->
131+ <keysync_analog_sync_interval>100</keysync_analog_sync_interval>
132+
133+ <!-- This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth.
134+ Values: 0 - disabled , 1 - enabled ; default value: 1. -->
135+ <bullet_sync>1</bullet_sync>
136+
137+ <!-- This parameter sets the amount of extrapolation that clients will apply to remote vehicles. This can reduce
138+ some of the latency induced location disparency by predicting where the remote vehicles will probably be.
139+ Depending on the gamemode, an incorrect prediction may have a negative effect. Therefore this setting
140+ should be considered experimental.
141+ Available range: 0 to 100. Default - 0 -->
142+ <vehext_percent>0</vehext_percent>
143+
144+ <!-- This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to
145+ compensate for.
146+ Only relevant if <vehext_percent> is greater than zero.
147+ Available range: 50 to 500. Default - 150 -->
148+ <vehext_ping_limit>150</vehext_ping_limit>
149+
150+ <!-- This parameter can reduce the delay of player actions appearing on remote clients by 2 frames (approx 50ms).
151+ Due to the impact this may have on shot lag compensation, it should be considered experimental.
152+ Values: 0 - disabled , 1 - enabled ; default value: 0. -->
153+ <latency_reduction>0</latency_reduction>
154+
155+ <!-- Specifies the location and file name of this servers unique private key.
156+ This is used to prevent private files saved on the client from being read by other servers.
157+ More infomation about client private files can be found here: http://wiki.multitheftauto.com/wiki/Filepath
158+ Keep a backup of this file in a safe place. Default value: server-id.keys-->
159+ <idfile>server-id.keys</idfile>
160+
161+ <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. -->
162+ <logfile>logs/server.log</logfile>
163+
164+ <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues.
165+ If left blank, this file is not used -->
166+ <authfile>logs/server_auth.log</authfile>
167+
168+ <!-- Specifies the location and name of the file used to log database queries.
169+ The server command 'debugdb' sets the amount of logging. -->
170+ <dbfile>logs/db.log</dbfile>
171+
172+ <!-- Specifies the location and name of the file used to log loadstring function calls.
173+ If left blank or not set, no logging is done. -->
174+ <!-- <loadstringfile>logs/loadstring.log</loadstringfile> -->
175+
176+ <!-- This parameter specifies the location and name of the Access Control List settings file. If left
177+ blank, server will use acl.xml file, located in the same folder as this configuration file. -->
178+ <acl>acl.xml</acl>
179+
180+ <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. -->
181+ <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile>
182+
183+ <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
184+ <scriptdebugloglevel>0</scriptdebugloglevel>
185+
186+ <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
187+ <htmldebuglevel>0</htmldebuglevel>
188+
189+ <!-- Specifies whether or not duplicate log lines should be filtered. Available values: 0 or 1, defaults to 1. -->
190+ <filter_duplicate_log_lines>1</filter_duplicate_log_lines>
191+
192+ <!-- Specifies the frame rate limit that will be applied to connecting clients.
193+ Available range: 25 to 100. Default: 36. -->
194+ <fpslimit>36</fpslimit>
195+
196+ <!-- This parameter specifies whether or not to enable player voice chat in-game
197+ Values: 0 - disabled , 1 - enabled -->
198+ <voice>0</voice>
199+
200+ <!-- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective.
201+ Higher settings use more bandwidth and increase the sampling quality of voice chat
202+ Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 -->
203+ <voice_samplerate>1</voice_samplerate>
204+
205+ <!-- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective.
206+ Higher settings use more bandwidth and increase the the overall quality of voice chat
207+ Available range: 0 to 10. Default - 4 -->
208+ <voice_quality>4</voice_quality>
209+
210+ <!-- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings.
211+ If not set, MTA handles this automatically. Use with care. -->
212+ <!-- <voice_bitrate>24600</voice_bitrate> -->
213+
214+ <!-- This parameter specifies the path to use for a basic backup of some server files.
215+ Note that basic backups are only made during server startup. Default value: backups -->
216+ <backup_path>backups</backup_path>
217+
218+ <!-- This parameter specifies the number of days between each basic backup.
219+ Backups are only made during server startup, so the actual interval may be much longer.
220+ Setting backup_interval to 0 will disable backups
221+ Available range: 0 to 30. Default - 3 -->
222+ <backup_interval>3</backup_interval>
223+
224+ <!-- This parameter specifies the maximum number of backup copies to keep.
225+ Setting backup_copies to 0 will disable backups
226+ Available range: 0 to 100. Default - 10 -->
227+ <backup_copies>10</backup_copies>
228+
229+ <!-- This parameter specifies when the internal sqlite databases should be defragmented.
230+ http://www.sqlite.org/lang_vacuum.html
231+ Values: 0 - Never, 1 - On server start only after basic backup, 2 - On server start always. Default - 1 -->
232+ <compact_internal_databases>1</compact_internal_databases>
233+
234+ <!-- This parameter specifies whether server crash dump files should be sent to MTA HQ.
235+ Values: 0 - Off, 1 - On. Default - 1 -->
236+ <crash_dump_upload>1</crash_dump_upload>
237+
238+ <!-- This parameter lists the ACL groups that are protected by serial authorization.
239+ Login attempts to a protected account from a second serial are blocked until the serial is manually authorized via
240+ the authserial command.
241+ For more info see: https://mtasa.com/authserial
242+ Note: This is security critical feature and disabling auth_serial_groups can affect visibility in the master server list.
243+ Values: Comma separated list of ACL groups. Default - Admin -->
244+ <auth_serial_groups>Admin</auth_serial_groups>
245+
246+ <!-- This parameter specifies if the authorized serial login checks should also apply to the http interface.
247+ Protected account login attempts to the http interface will only succeed if the IP address matches one
248+ recently used by the account holder in-game
249+ For more info see: https://mtasa.com/authserialhttp
250+ Note: This is security critical feature and disabling auth_serial_http can affect visibility in the master server list.
251+ Values: 0 - Off, 1 - Enabled. Default - 1 -->
252+ <auth_serial_http>1</auth_serial_http>
253+
254+ <!-- This parameter specifies which IP addresses should always pass auth_serial_http checks.
255+ Values: Comma separated list of IP addresses -->
256+ <auth_serial_http_ip_exceptions>127.0.0.1</auth_serial_http_ip_exceptions>
257+
258+ <!-- This parameter specifies if extra security measures are applied to resources which use dbConnect with mysql.
259+ The extra measures are:
260+ - Script files cannot be accessed with fileOpen()
261+ - meta.xml is read only
262+ *NOTE* This only protects resources which use dbConnect with mysql
263+ Values: 0 - Off, 1 - Enabled. Default - 1 -->
264+ <database_credentials_protection>1</database_credentials_protection>
265+ </config>
266+ )====="
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