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Fix vehicle spinning issue
introduced in 293da30
1 parent d651841 commit c9d1e6f

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Client/game_sa/CPhysicalSA.cpp

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@@ -111,7 +111,6 @@ VOID CPhysicalSA::SetTurnSpeed(CVector * vecTurnSpeed)
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{
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DEBUG_TRACE("VOID CPhysicalSA::SetTurnSpeed(CVector * vecTurnSpeed)");
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((CPhysicalSAInterface *)this->GetInterface())->m_vecAngularVelocity = *vecTurnSpeed;
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((CPhysicalSAInterface *)this->GetInterface())->m_vecCollisionAngularVelocity = *vecTurnSpeed;
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}
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float CPhysicalSA::GetMass ( void )

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