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Update Client/game_sa/CFireSA.cpp
Co-authored-by: Uladzislau Nikalayevich <[email protected]>
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Client/game_sa/CFireSA.cpp

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@@ -219,9 +219,6 @@ void CFireSA::SetNumGenerationsAllowed(char generations)
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////////////////////////////////////////////////////////////////////////
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static void AbortFireTask(CEntitySAInterface* entityOnFire)
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{
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if (!entityOnFire)
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return;
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auto ped = pGame->GetPools()->GetPed(reinterpret_cast<DWORD*>(entityOnFire));
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if (!ped || !ped->pEntity)
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return;

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