Describe the bug
getPedMoveState returns incorrect state while entering a vehicle
like powerwalk, fall
To reproduce
- enter a vehicle
- while entering a vehicle
do crun getPedMoveState(localPlayer)
- you will probably see "powerwalk" or "fall"
or you can use a script I made it to detect any getPedMoveState changes and output it to the chatbox
moveState.zip
Expected behaviour
it should return false or specific state
Screenshots

Version
v1.5.7-release-20582