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enhancementNew feature or requestNew feature or request
Description
Is your feature request related to a problem? Please describe.
Currently, setGlitchEnabled applies glitches globally across the server. This limits flexibility for multi gamemode servers or situations where some glitches need to be enabled for certain players or modes, while others require them disabled.
Describe the solution you'd like
Add the ability to enable or disable glitches per player instead of globally. There are two solutions that can be implemented:
- Add a new server side function
setPlayerGlitchEnabled
:
-- player enters gamemode A
setPlayerGlitchEnabled(player, "crouchbug", true)
-- player enters gamemode B
setPlayerGlitchEnabled(player, "crouchbug", false)
- Client side version of setGlitchEnabled:
This should be easier to implement. Abuse by cheaters can be prevented similarly to how world special properties are handled by adding an event when the state changes on the client side, for exampleonPlayerChangesGlitchState
.
Describe alternatives you've considered
No response
Additional context
No response
Security Policy
- I have read and understood the Security Policy and this issue is not about a cheat or security vulnerability.
Pieter-Dewachter, Fernando-A-Rocha, tzwer, Luminaire1337, Kinimel and 2 more
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enhancementNew feature or requestNew feature or request