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Serversided setObjectBreakable() #990

@PlatinMTA

Description

@PlatinMTA

Is your feature request related to a problem? Please describe.
Now setObjectBreakable() is clientside only. This can be worked arround using triggerClientEvent() on some clever places of your code to make objects unbreakable/breakable for all the users of your server, but this isn't ideal.

Describe the solution you'd like
Making a serverside version of setObjectBreakable()

Additional context
This isn't really that important because, as I said, you can already change the breakability of objects for all the players with a clever use of triggerClientEvent(), but imho this isn't really convenient to do, it would be easier if we had a serverside version of setObjectBreakable() avaliable.

Maybe #483 should be fixed before implementing a serverside version of this function?

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