diff --git a/Server/mods/deathmatch/logic/CGame.cpp b/Server/mods/deathmatch/logic/CGame.cpp index 66cb2375a14..0d684789dfd 100644 --- a/Server/mods/deathmatch/logic/CGame.cpp +++ b/Server/mods/deathmatch/logic/CGame.cpp @@ -2973,7 +2973,7 @@ void CGame::Packet_Vehicle_InOut(CVehicleInOutPacket& Packet) // Grab the ped with the chosen ID ElementID PedID = Packet.GetPedID(); CElement* pPedElement = CElementIDs::GetElement(PedID); - if (pPedElement && IS_PED(pPedElement) && (pPedElement == pPlayer || !IS_PLAYER(pPedElement))) + if (pPedElement && IS_PED(pPedElement)) { CPed* pPed = static_cast(pPedElement); bool bValidPed = false;