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Shady1
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Refactor reload script to server-side only
This PR refactors the reload script to run server-side only, removing the client-side implementation.
1 parent 1a5031c commit 77dda71

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3 files changed

+37
-38
lines changed

3 files changed

+37
-38
lines changed

[gameplay]/reload/meta.xml

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,5 @@
11
<meta>
2-
<info name="Reload" version="0.9" type="misc" author="Gamesnert" description="Script that allows you to reload your weapon by pushing the button for it"/>
2+
<info name="Reload" version="1.0" type="misc" author="Gamesnert" description="Script that allows you to reload your weapon by pushing the button for it"/>
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<script src="reload.lua"/>
5-
<script src="reload_c.lua" type="client"/>
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</meta>

[gameplay]/reload/reload.lua

Lines changed: 36 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,37 @@
1-
local function reloadWeapon()
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reloadPedWeapon(client)
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local spamTimer = {}
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function reloadWeapon(player)
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if getControlState(player,"aimweapon") then return end
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if getControlState(player,"fire") then return end
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if isPedDead(player) then return end
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if isPedInVehicle(player) then return end
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if getPedWeapon(player) == 0 then return end
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if getPedAmmoInClip(player) == getPedTotalAmmo(player) then return end
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if spamTimer[player] and getTickCount() - spamTimer[player] < 3000 then
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return
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end
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spamTimer[player] = getTickCount()
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reloadPedWeapon(player)
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end
4-
addEvent("relWep", true)
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addEventHandler("relWep", root, reloadWeapon)
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addEventHandler("onPlayerJoin", root, function()
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bindKey(source, "r", "down", reloadWeapon)
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end)
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addEventHandler("onResourceStart", resourceRoot, function()
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for _, player in ipairs (getElementsByType("player")) do
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bindKey(player, "r", "down", reloadWeapon)
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end
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end)
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addEventHandler("onPlayerWeaponReload", root, function()
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spamTimer[source] = getTickCount()
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end)
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addEventHandler("onPlayerQuit", root, function()
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spamTimer[source] = nil
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end)

[gameplay]/reload/reload_c.lua

Lines changed: 0 additions & 32 deletions
This file was deleted.

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