@@ -57,10 +57,10 @@ function reducesoundlevel ()
5757 guiProgressBarSetProgress ( thesoundbar , barlevel )
5858-- guiSetVisible ( thesoundbar, true )
5959 smoothfade = setTimer ( smoothreduce , 100 , 9 )
60- setElementData ( getLocalPlayer () , " noiselevel" , soundlevel )
60+ setElementData ( localPlayer , " noiselevel" , soundlevel )
6161 if soundlevel > 0 then
6262 if blipshowing == 0 then
63- local isDead = isPedDead (getLocalPlayer () )
63+ local isDead = isPedDead (localPlayer )
6464 if (isDead == false ) then
6565 blipshowing = 1
6666 end
@@ -94,11 +94,11 @@ function damagenoise ( attacker, weapon, bodypart, loss )
9494 if ( bodypart ~= 7 ) and ( bodypart ~= 8 ) then
9595 return
9696 end
97- local isplayerlimping = getElementData ( getLocalPlayer () , " legdamage" )
97+ local isplayerlimping = getElementData ( localPlayer , " legdamage" )
9898 if isplayerlimping ~= 1 then
9999 if (attacker ) then
100100 local attackerteam = getPlayerTeam (attacker )
101- local yourteam = getPlayerTeam (getLocalPlayer () )
101+ local yourteam = getPlayerTeam (localPlayer )
102102 if attackerteam == yourteam then
103103 if getTeamFriendlyFire ( yourteam ) == false then
104104 -- do nothing
@@ -109,7 +109,7 @@ function damagenoise ( attacker, weapon, bodypart, loss )
109109 -- outputChatBox("You've been hit in the leg.", 255, 69, 0)
110110 setPedAnimation ( localPlayer , " ped" , bodyPartAnim [bodypart ][1 ], true , true , false )
111111 setTimer ( setPedAnimation , 600 , 1 , localPlayer )
112- setElementData ( getLocalPlayer () , " legdamage" , 1 )
112+ setElementData ( localPlayer , " legdamage" , 1 )
113113 -- Blood stuff
114114 local function blood ()
115115 local boneX ,boneY ,boneZ = getPedBonePosition (localPlayer , bodyPartAnim [bodypart ][2 ])
@@ -126,7 +126,7 @@ function damagenoise ( attacker, weapon, bodypart, loss )
126126end
127127
128128function readddamage ()
129- -- addEventHandler ( "onClientPedDamage", getLocalPlayer () , damagenoise )
129+ -- addEventHandler ( "onClientPedDamage", localPlayer , damagenoise )
130130end
131131
132132
@@ -169,10 +169,10 @@ end
169169-- LIMP TIMING
170170
171171function limpeffect ( source , key , keystate )
172- if isPedInVehicle (getLocalPlayer () ) then
172+ if isPedInVehicle (localPlayer ) then
173173 return
174174 else
175- islimping = getElementData ( getLocalPlayer () , " legdamage" )
175+ islimping = getElementData ( localPlayer , " legdamage" )
176176 if islimping == 1 then
177177 local makeplayerlimp = setTimer ( limpeffectparttwo , 200 , 1 , source , key , state )
178178 if lookingthroughcamera ~= 1 then
@@ -186,10 +186,10 @@ function limpeffect ( source, key, keystate )
186186end
187187
188188function limpeffectparttwo ( source , key , keystate )
189- if isPedInVehicle (getLocalPlayer () ) then
189+ if isPedInVehicle (localPlayer ) then
190190 return
191191 else
192- islimping = getElementData ( getLocalPlayer () , " legdamage" )
192+ islimping = getElementData ( localPlayer , " legdamage" )
193193 if islimping == 1 then
194194 local makeplayerlimp = setTimer ( limpeffect , 500 , 1 , source , key , state )
195195 if lookingthroughcamera ~= 1 then
@@ -205,9 +205,9 @@ function limpeffectparttwo ( source, key, keystate )
205205end
206206
207207function startalimp ()
208- local theplayer = getLocalPlayer ()
208+ local theplayer = localPlayer
209209 if (getPedArmor ( theplayer )) == 0 then
210- setElementData ( getLocalPlayer () , " legdamage" , 1 )
210+ setElementData ( localPlayer , " legdamage" , 1 )
211211 local makeplayerlimp = setTimer ( limpeffect , 300 , 1 , source , key , state )
212212 end
213213end
@@ -216,7 +216,7 @@ addCommandHandler ( "crippleme", startalimp )
216216
217217
218218function movementcheck ( source , key , keystate )
219- if ( isPedDucked ( getLocalPlayer () ) ) == false then
219+ if ( isPedDucked ( localPlayer ) ) == false then
220220 if ( getPedControlState ( " sprint" ) ) then
221221 soundlevel = soundlevel + 1
222222 end
@@ -245,8 +245,8 @@ function hidesoundbar ( theresource )
245245 guiSetVisible ( thesoundbar , false )
246246end
247247
248- addEventHandler ( " onClientPlayerWasted" , getLocalPlayer () , hidesoundbar )
249- addEventHandler ( " onClientPlayerDamage" , getLocalPlayer () , damagenoise )
250- addEventHandler ( " onClientPlayerWeaponFire" , getLocalPlayer () , shootingnoise )
251- addEventHandler ( " onClientPlayerSpawn" , getLocalPlayer () , setupsoundstuff )
248+ addEventHandler ( " onClientPlayerWasted" , localPlayer , hidesoundbar )
249+ addEventHandler ( " onClientPlayerDamage" , localPlayer , damagenoise )
250+ addEventHandler ( " onClientPlayerWeaponFire" , localPlayer , shootingnoise )
251+ addEventHandler ( " onClientPlayerSpawn" , localPlayer , setupsoundstuff )
252252addEventHandler ( " onClientResourceStart" , resourceRoot , setuptrigger )
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