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* Added function getCurrentMapName()
* Fix: Issue #603
* Fix: Issue #589
* Update scale functionality; remove deprecated functions setPedRotation/getPedRotation
* Only one value should be returned for scale
* Add advanced options for element scaling and random rotation functionality
* Add check for loadedMap in passNewMapSettings function
* Implement stripHexCode function and update output messages to remove hex codes from player names
* Fix search being case sensitive
* Fix search to handle special characters in resource names
* Fix refreshGamemodeSettings to correctly handle new and existing settings
* Quicktest F5 -> get last added gamemode
* Fix: create missing entries; validate entries -> remove if invalid
* Fix: #637 initalize currentMapSettings.addedGamemodes = {} outside setupMapSettings()
* Fix: Update quickTest() to only update lastTestGamemode when GridList changes
* Add support for scaling markers up/down via keybind as well
* Fix: g_minZ = minZ -> g_minZ = minZ or 0 to fix vehicle element creation
* Remove redundant code
* Fix: Cloning -> Only set rotation when random rot is enabled
* Revert check for creationParameters.position
This just causes other issues and places elements at 0, 0, 0.
It was intended to fix some bug related to peds, markers and edf elements porting back and forth between camera, and cursor position.
* Reintroduce if check for creationParameters.position
Main problem was the if check before with (~= string) which caused the fix to fail
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