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Update reload.lua
1 parent 1a5031c commit f353258

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+36
-4
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[gameplay]/reload/reload.lua

Lines changed: 36 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,37 @@
1-
local function reloadWeapon()
2-
reloadPedWeapon(client)
1+
local spamTimer = {}
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function reloadWeapon(player)
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if getControlState(player,"aimweapon") then return end
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if getControlState(player,"fire") then return end
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if isPedDead(player) then return end
7+
if isPedInVehicle(player) then return end
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if getPedWeapon(player) == 0 then return end
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if getPedAmmoInClip(player) == getPedTotalAmmo(player) then return end
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if spamTimer[player] and getTickCount() - spamTimer[player] < 3000 then
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return
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end
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spamTimer[player] = getTickCount()
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reloadPedWeapon(player)
319
end
4-
addEvent("relWep", true)
5-
addEventHandler("relWep", root, reloadWeapon)
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addEventHandler("onPlayerJoin", root, function()
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bindKey(source, "r", "down", reloadWeapon)
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end)
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addEventHandler("onResourceStart", resourceRoot, function()
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for _, player in ipairs (getElementsByType("player")) do
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bindKey(player, "r", "down", reloadWeapon)
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end
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end)
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addEventHandler("onPlayerWeaponReload", root, function()
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spamTimer[source] = getTickCount()
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end)
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addEventHandler("onPlayerQuit", root, function()
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spamTimer[source] = nil
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end)

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