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I'm assuming that ced470e the culprit is.
Some situations that I've came across:
Rotating an object around it's Z axis to a value not being 0, 90, 180 or 270 and then attempting to rotate either the X or Y axis results in both (X and Y) axes rotating instead of just one. That definitely wasn't the case before.
Some objects (I've tested it with ID 18362) when placed and rotated on all axes get messed up upon entering test mode or saving and reloading.
Rotation before save:
324.16809082031, 20.187377929688, 228.21350097656
Rotation after save and reload:
322.4267578125, 16.243286132812, 216.06262207031