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Fix Android dex build errors
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7 files changed

+23
-10
lines changed

7 files changed

+23
-10
lines changed

Assets/Tests/Tests.unity

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@@ -13,7 +13,7 @@ OcclusionCullingSettings:
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--- !u!104 &2
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RenderSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 10
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serializedVersion: 9
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m_Fog: 0
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m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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m_FogMode: 3
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--- !u!157 &3
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LightmapSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 13
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m_BakeOnSceneLoad: 0
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serializedVersion: 12
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m_GIWorkflowMode: 1
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m_GISettings:
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serializedVersion: 2
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m_BounceScale: 1
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m_LightmapParameters: {fileID: 0}
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m_LightmapsBakeMode: 1
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m_TextureCompression: 1
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m_FinalGather: 0
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m_FinalGatherFiltering: 1
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m_FinalGatherRayCount: 256
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m_ReflectionCompression: 2
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m_MixedBakeMode: 2
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m_BakeBackend: 1
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 705507993}
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m_Enabled: 1
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serializedVersion: 11
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serializedVersion: 10
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m_Type: 1
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m_Shape: 0
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m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
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m_Intensity: 1
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m_Range: 10
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m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
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m_UseBoundingSphereOverride: 0
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m_UseViewFrustumForShadowCasterCull: 1
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m_ForceVisible: 0
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m_ShadowRadius: 0
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m_ShadowAngle: 0
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m_LightUnit: 1
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m_LuxAtDistance: 1
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m_EnableSpotReflector: 1
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--- !u!4 &705507995
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Transform:
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m_ObjectHideFlags: 0
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1167683551}
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m_Enabled: 0
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e6b3d6e2349d84f18b8f2e2a1785d797, type: 3}
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m_Name:

Changelog.md

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## 0.0.35
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+ Fixed DEX errors when building for Android on Unity 2022 LTS.
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+ Refactored `PredictorStatus.Provisioning` enumeration member to `Compiling`.
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+ Removed `Parameter.defaultValue` field.
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Function.Tests.Editor.csproj

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<HintPath>/Applications/Unity/Hub/Editor/6000.0.28f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AccessibilityModule">
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<HintPath>/Applications/Unity/Hub/Editor/6000.0.28f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AndroidJNIModule">
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<HintPath>/Applications/Unity/Hub/Editor/6000.0.28f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
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<Private>False</Private>

Function.Tests.Runtime.csproj

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<HintPath>/Applications/Unity/Hub/Editor/6000.0.28f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AccessibilityModule">
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<HintPath>/Applications/Unity/Hub/Editor/6000.0.28f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AndroidJNIModule">
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<HintPath>/Applications/Unity/Hub/Editor/6000.0.28f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
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<Private>False</Private>

Function.Unity.csproj

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<HintPath>/Applications/Unity/Hub/Editor/6000.0.28f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AccessibilityModule">
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<HintPath>/Applications/Unity/Hub/Editor/6000.0.28f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AndroidJNIModule">
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<HintPath>/Applications/Unity/Hub/Editor/6000.0.28f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
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<Private>False</Private>
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README.md

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@@ -21,7 +21,7 @@ Add the following items to your Unity project's `Packages/manifest.json`:
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}
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],
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"dependencies": {
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"ai.fxn.fxn3d": "0.0.34"
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"ai.fxn.fxn3d": "0.0.35"
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}
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}
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```

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