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README.md

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@@ -21,21 +21,20 @@ Main Features:
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# Build
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| Windows | Linux / OSX |
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|---------|-------------|
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| [![Linux/OSX Build Status](https://ci.appveyor.com/api/projects/status/bwkb8nfl5w6s53u4?svg=true)](https://ci.appveyor.com/project/ouned/jk2mv/history) | [![Windows Build Status](https://api.travis-ci.org/mvdevs/jk2mv.svg)](https://travis-ci.org/mvdevs/jk2mv/builds)
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| [![Windows Build Status](https://ci.appveyor.com/api/projects/status/bwkb8nfl5w6s53u4?svg=true)](https://ci.appveyor.com/project/ouned/jk2mv/history) | [![Linux/OSX Build Status](https://api.travis-ci.org/mvdevs/jk2mv.svg)](https://travis-ci.org/mvdevs/jk2mv/builds)
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[Download Automated Builds](https://jk2mv.org/builds)
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1. Get CMake from either https://cmake.org or, in case of Linux, from the repositories of your distribution.
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2. Dependencies
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* Windows: Requires at least Visual Studio 2010, required libraries are shipped with JK2MV in the `libs` directory.
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* If you plan to build the installer package get NSIS from http://nsis.sourceforge.net
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* Linux: OpenGL, OpenAL, SDL2 and depending on your configuration libjpeg, libpng, libcurl.
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* Ubuntu/Debian: `apt-get install debhelper devscripts libsdl2-dev libgl1-mesa-dev libopenal-dev libjpeg8-dev libpng12-dev`
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* Ubuntu/Debian: `apt-get install git debhelper devscripts libsdl2-dev libgl1-mesa-dev libopenal-dev libjpeg8-dev libpng12-dev`
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* MacOSX: XCode on MacOSX >= 10.6
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* Configure / Build SDL2:
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1. `curl -O https://www.libsdl.org/release/SDL2-2.0.4.tar.gz`
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2. `tar xzf SDL2-2.0.4.tar.gz`
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3. `cd SDL2-2.0.4/Xcode/SDL`
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4. `sed -i -e 's/@rpath//g' SDL.xcodeproj/project.pbxproj`
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2. `tar xzf SDL2-2.0.4.tar.gz && cd SDL2-2.0.4/Xcode/SDL`
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4. `sed -i -e 's/@rpath//g' SDL.xcodeproj/project.pbxproj` (packaging fails otherwise)
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5. `xcodebuild -configuration Release`
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6. `mkdir -p ~/Library/Frameworks/`
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7. ``ln -s `pwd`/build/Release/SDL2.framework ~/Library/Frameworks``
@@ -47,7 +46,7 @@ Main Features:
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* `BuildPortableVersion` Build portable version (does not read or write files from your user/home directory)
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* `BuildMVMP` Whether to create targets for the client (jk2mvmp & jk2mvmenu)
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* `BuildMVDED` Whether to create targets for the dedicated server (jk2mvded)
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* `CMAKE_BUILD_TYPE=Debug/Release` Debugging symbols enabled/disabled.
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* `CMAKE_BUILD_TYPE=Debug/Release` Build for development/release.
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4. Building
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* Unix-Makefiles
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* `make` Build all previously selected binaries.
@@ -61,5 +60,4 @@ JK2MV is licensed under GPLv2 as free software. You are free to use, modify and
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- openjk (https://github.com/JACoders/OpenJK) (SDL port, engine fixes, improvements etc.)
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- ioq3 (https://github.com/ioquake/ioq3/) (SDL port, x64 qvm, engine fixes, improvements etc.)
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- xLAva (https://github.com/xLAva/JediOutcastLinux) (openal fixes)
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- mongoose (https://github.com/cesanta/mongoose) (http downloads)
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- Thoroughbred-Of-Sin (http://thoroughbred-of-sin.deviantart.com/) (icon)

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