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Total Armor and Armor on Kill #105

@AnibalDuarte

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@AnibalDuarte

I'm working on build this: https://mxswat.github.io/mx-division-builds/#/EwTgtMYAxgjGAWacCsYBszYA4QGY0YjkiAuFQrROPGWSu3AiLAdig7pNOxbxaTp4sdpwxxIOfAxLdY-SF2L1xxNbKikEMRXFkrM6o9FJ5wu+MrSGNtzcDy94IVqmEp+9SSiQgAdGgqsJL2eK6QwPC8wNY2sHSBIaSw6DYgusaw8KwBcJqsQA

I've find out that the "Total Armor" amount isn't counted properly the total amount nor the total core's count.

"Armor on Kill" isn't beign properly calculated for armor bonuses as Hunter's Fury and System Corruption. When used in combination with Ninjabike Backpack you can reach 35% + the "Armor on Kill" bonuses. I think the fields of "Armor on Kill" and "Armor on Kill %" should be calculated based on the final result of:

AoK% = Math.floor( ( BaseAoK / TotalArmor ) * 100 )
TotalAoK = ( ( AoK% * TotalArmor ) / 100 )

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