@@ -550,7 +550,7 @@ mypaint_brush_set_state(MyPaintBrush *self, MyPaintBrushState i, float value)
550550 inputs [MYPAINT_BRUSH_INPUT_ATTACK_ANGLE ] = smallest_angular_difference (self -> states [MYPAINT_BRUSH_STATE_ASCENSION ], mod_arith (atan2f (self -> states [MYPAINT_BRUSH_STATE_DIRECTION_ANGLE_DY ], self -> states [MYPAINT_BRUSH_STATE_DIRECTION_ANGLE_DX ]) / (2 * M_PI ) * 360 + 90 + self -> states [MYPAINT_BRUSH_STATE_VIEWROTATION ], 360 ));
551551
552552 inputs [MYPAINT_BRUSH_INPUT_CUSTOM ] = self -> states [MYPAINT_BRUSH_STATE_CUSTOM_INPUT ];
553- inputs [MYPAINT_BRUSH_INPUT_BARREL_ROTATION ] = ( mod_arith (self -> states [MYPAINT_BRUSH_STATE_BARREL_ROTATION ], 360 ) - 180.0 );
553+ inputs [MYPAINT_BRUSH_INPUT_BARREL_ROTATION ] = mod_arith (self -> states [MYPAINT_BRUSH_STATE_BARREL_ROTATION ], 360 );
554554
555555 if (self -> print_inputs ) {
556556 printf ("press=% 4.3f, speed1=% 4.4f\tspeed2=% 4.4f\tstroke=% 4.3f\tcustom=% 4.3f\tviewzoom=% 4.3f\tviewrotation=% 4.3f\tasc=% 4.3f\tdir=% 4.3f\tdec=% 4.3f\tdabang=% 4.3f\txtilt=% 4.3f\tytilt=% 4.3fattack=% 4.3f\n" , (double )inputs [MYPAINT_BRUSH_INPUT_PRESSURE ], (double )inputs [MYPAINT_BRUSH_INPUT_SPEED1 ], (double )inputs [MYPAINT_BRUSH_INPUT_SPEED2 ], (double )inputs [MYPAINT_BRUSH_INPUT_STROKE ], (double )inputs [MYPAINT_BRUSH_INPUT_CUSTOM ], (double )inputs [MYPAINT_BRUSH_INPUT_VIEWZOOM ], (double )self -> states [MYPAINT_BRUSH_STATE_VIEWROTATION ], (double )inputs [MYPAINT_BRUSH_INPUT_TILT_ASCENSION ], (double )inputs [MYPAINT_BRUSH_INPUT_DIRECTION ], (double )inputs [MYPAINT_BRUSH_INPUT_TILT_DECLINATION ], (double )self -> states [MYPAINT_BRUSH_STATE_ACTUAL_ELLIPTICAL_DAB_ANGLE ], (double )inputs [MYPAINT_BRUSH_INPUT_TILT_DECLINATIONX ], (double )inputs [MYPAINT_BRUSH_INPUT_TILT_DECLINATIONY ], (double )inputs [MYPAINT_BRUSH_INPUT_ATTACK_ANGLE ]);
@@ -607,8 +607,8 @@ mypaint_brush_set_state(MyPaintBrush *self, MyPaintBrushState i, float value)
607607 float dy_old = self -> states [MYPAINT_BRUSH_STATE_DIRECTION_DY ];
608608
609609 // 360 Direction
610- self -> states [MYPAINT_BRUSH_STATE_DIRECTION_ANGLE_DX ] += (dx - self -> states [MYPAINT_BRUSH_STATE_DIRECTION_ANGLE_DX ]) * fac ;
611- self -> states [MYPAINT_BRUSH_STATE_DIRECTION_ANGLE_DY ] += (dy - self -> states [MYPAINT_BRUSH_STATE_DIRECTION_ANGLE_DY ]) * fac ;
610+ self -> states [MYPAINT_BRUSH_STATE_DIRECTION_ANGLE_DX ] += (dx - self -> states [MYPAINT_BRUSH_STATE_DIRECTION_ANGLE_DX ]) * fac ;
611+ self -> states [MYPAINT_BRUSH_STATE_DIRECTION_ANGLE_DY ] += (dy - self -> states [MYPAINT_BRUSH_STATE_DIRECTION_ANGLE_DY ]) * fac ;
612612
613613 // use the opposite speed vector if it is closer (we don't care about 180 degree turns)
614614 if (SQR (dx_old - dx ) + SQR (dy_old - dy ) > SQR (dx_old - (- dx )) + SQR (dy_old - (- dy ))) {
@@ -841,14 +841,14 @@ mypaint_brush_set_state(MyPaintBrush *self, MyPaintBrushState i, float value)
841841 return FALSE;
842842 }
843843 //avoid color noise from low alpha
844- if (a > WGM_EPSILON * 10 ) {
844+ if (a > WGM_EPSILON * 10 ) {
845845 smudge_buckets [bucket ][4 ] = r ;
846846 smudge_buckets [bucket ][5 ] = g ;
847847 smudge_buckets [bucket ][6 ] = b ;
848848 smudge_buckets [bucket ][7 ] = a ;
849- } else {
850- fac = 1.0 ;
851- }
849+ } else {
850+ fac = 1.0 ;
851+ }
852852 } else {
853853 r = smudge_buckets [bucket ][4 ];
854854 g = smudge_buckets [bucket ][5 ];
@@ -1247,15 +1247,14 @@ mypaint_brush_set_state(MyPaintBrush *self, MyPaintBrushState i, float value)
12471247 step_ascension = frac * smallest_angular_difference (self -> states [MYPAINT_BRUSH_STATE_ASCENSION ], tilt_ascension );
12481248 step_viewzoom = viewzoom ;
12491249 step_viewrotation = viewrotation ;
1250- // ignore input w/ -1.0
1251- if (barrel_rotation == -1.0 ) {
1252- step_barrel_rotation = 0 ;
1253- self -> states [MYPAINT_BRUSH_STATE_BARREL_ROTATION ] = 180 ;
1254- } else {
1255- //converts barrel_ration to degrees, offsets it 90 degrees to make the button at the top be zero. Subtract ascension because it directly affects the rotation values.
1256- step_barrel_rotation = frac * smallest_angular_difference (self -> states [MYPAINT_BRUSH_STATE_BARREL_ROTATION ],barrel_rotation * 360 - self -> states [MYPAINT_BRUSH_STATE_ASCENSION ]);
1257- }
1258- update_states_and_setting_values (self , step_ddab , step_dx , step_dy , step_dpressure , step_declination , step_ascension , step_dtime , step_viewzoom , step_viewrotation , step_declinationx , step_declinationy , step_barrel_rotation );
1250+ //converts barrel_ration to degrees,
1251+ step_barrel_rotation = frac * smallest_angular_difference (self -> states [MYPAINT_BRUSH_STATE_BARREL_ROTATION ],barrel_rotation * 360 );
1252+
1253+ update_states_and_setting_values (self , step_ddab , step_dx , step_dy ,
1254+ step_dpressure , step_declination ,
1255+ step_ascension , step_dtime , step_viewzoom ,
1256+ step_viewrotation , step_declinationx ,
1257+ step_declinationy , step_barrel_rotation );
12591258 }
12601259
12611260 gboolean painted_now = prepare_and_draw_dab (self , surface );
@@ -1289,14 +1288,8 @@ mypaint_brush_set_state(MyPaintBrush *self, MyPaintBrushState i, float value)
12891288 step_dtime = dtime_left ;
12901289 step_viewzoom = viewzoom ;
12911290 step_viewrotation = viewrotation ;
1292- step_barrel_rotation = smallest_angular_difference (self -> states [MYPAINT_BRUSH_STATE_BARREL_ROTATION ], barrel_rotation * 360 - self -> states [MYPAINT_BRUSH_STATE_ASCENSION ]);
1293- if (barrel_rotation == -1.0 ) {
1294- step_barrel_rotation = 0 ;
1295- self -> states [MYPAINT_BRUSH_STATE_BARREL_ROTATION ] = 180 ;
1296- }
1297- else {
1298- step_barrel_rotation = smallest_angular_difference (self -> states [MYPAINT_BRUSH_STATE_BARREL_ROTATION ],barrel_rotation * 360 - self -> states [MYPAINT_BRUSH_STATE_ASCENSION ]);
1299- }
1291+ step_barrel_rotation = smallest_angular_difference (self -> states [MYPAINT_BRUSH_STATE_BARREL_ROTATION ], barrel_rotation * 360 );
1292+ step_barrel_rotation = smallest_angular_difference (self -> states [MYPAINT_BRUSH_STATE_BARREL_ROTATION ],barrel_rotation * 360 );
13001293
13011294 //dtime_left = 0; but that value is not used any more
13021295
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