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Add simple project.
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Playground.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.29411.108
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "PlaygroundLibrary", "src\PlaygroundLibrary\PlaygroundLibrary.csproj", "{0924E8D4-547D-43CC-A3F6-D17778671820}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{0924E8D4-547D-43CC-A3F6-D17778671820}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{0924E8D4-547D-43CC-A3F6-D17778671820}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0924E8D4-547D-43CC-A3F6-D17778671820}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{0924E8D4-547D-43CC-A3F6-D17778671820}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {283AF911-A51F-49EF-AA77-B492008508A5}
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EndGlobalSection
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EndGlobal
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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</PropertyGroup>
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</Project>

src/PlaygroundLibrary/Utility.cs

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namespace PlaygroundLibrary
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{
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public static class Utility
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{
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public static int GetRandomNumber()
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{
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// chosen by fair dice roll.
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// guaranteed to be random.
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return 4;
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}
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}
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}

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